Quote:- Find out why ships sometimes drift so much. The should drift based on the amount of time they have been disconnected. The expected rate is 1 meter per second of disconnect time up with a maximum of 50k in the y-axis and 1/10th of that in the x and z axis.
Simple. No player object left to test collisions once you move out of a certain range. Few NPCs or miscellaneous objects bump you to get you to an idiotic speed, clientside inertia governing is gone, so you simply move at whatever speed those NPCs give you. And since NPCs are immune to inertia and collisions with players... it's like being hit by a baseball bat. Repeatedly. Homerun swing to the edge of the system.
Not sure if it's possible, but the same state craft are on when in their final docking approach with bases (invulnerable, no shields, impossible to change course due to collisions or by commands) might be appropriate for players who F1'd. Minus the invulnerable of course. Then after setting that, set the speed to 0, and you should end up with a ship that is locked down in mid-space.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.