This update has the following changes:
- Fixed all instances of the problem that caused the "disasterous start" in testing #6
- Enabled the tradelane sensor network for ship with the BPA ID and LPI IDs (it's coming for KSP and the rhienland guys too). This has been implemented but untested for over a year.
- Fixed /movechar I think.
- Enabled a bunch of anticheat stuff that was lost when I moved to the new flhook plugin system. Autobans happen after 4-10 detections depending on the type of detection.
To do next:
- Try to stop a ship in space if the player disconnects/F1s.
- Fix /selfdestruct so that it turns the ship into a standard starflea with an engine.
- Find out why ships sometimes drift so much. The should drift based on the amount of time they have been disconnected. The expected rate is 1 meter per second of disconnect time up with a maximum of 50k in the y-axis and 1/10th of that in the x and z axis.
- Other things that I've forgotten about
Proud member of "the most paranoid group of people in the community"