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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Fleeing Rules

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New Fleeing Rules
Offline Schatten Research Facility
03-22-2011, 09:12 PM,
#40
Member
Posts: 375
Threads: 43
Joined: May 2010

' Wrote:Flee'ing should not be a death, plain and simple.

You got what you wanted.. They ran with their tails between their leggs...

If you stick around to get engaged over and over and not call for assistance then that is your fault, not the rules, not the admins, and not the players.

This is and was not meant to be a solo mod. This is a mod designed around factions, teamwork, and for some extent a community.

Every game I have played there are people like you that complain that for what-ever reason your ability to survive solo in group based game hinders your fun.

Yes it'€™s a game, yes it should be fun, but the game has a purpose, if you want to play outside that purpose.. Then you accept the consequences of that action.

Being able to flee is to me one of the best rule changes they added to the game.

Now I agree docking and repair in the matter of seconds needs to be altered a bit to compensate. BUT.. Repair should not take the same 4 hours that fleeing previously did with death. There is no reason for it.

With the technology that we have "inRP" it should not take overly long to repair a ship.

Perhaps give repair a 5min timer or something, I do not have a solution that I think would be perfect to suggest so I will simply leave it as a thought.

It's a game, yes. This however, is not about solo gameplay, it's about gunboats as a class fighting against fighters as a class.

This new development FORCES gunboats as a class to have a fighter escort if it is to ever have a chance at actually killing another fighter - at which point, what point is there in having a gunboat when there's a fighter there already? Also, in fighter vs fighter+gunboat engagements, the gunboat is often hard pressed to keep up with the fight, as it involves the fighters getting ever further out of gunboat gun range (and often the risk of friendly fire for missiles is too great, if the fighter isn't flying too spasticly for the missiles to hit in the first place).

I just don't like that they've made an entire class of ship completely obsolete. Running is fine, but running shouldn't be so easy, especially if you're running from a ship designed to counter fighters.
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Messages In This Thread
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 06:52 PM
New Fleeing Rules - by dodike - 03-22-2011, 06:57 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 07:00 PM
New Fleeing Rules - by dodike - 03-22-2011, 07:01 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 07:04 PM
New Fleeing Rules - by dodike - 03-22-2011, 07:15 PM
New Fleeing Rules - by Niverlare - 03-22-2011, 07:16 PM
New Fleeing Rules - by Jeremy Hunter - 03-22-2011, 07:16 PM
New Fleeing Rules - by ProwlerPC - 03-22-2011, 07:16 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 07:24 PM
New Fleeing Rules - by dodike - 03-22-2011, 07:32 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 07:36 PM
New Fleeing Rules - by dodike - 03-22-2011, 07:41 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 07:43 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 07:45 PM
New Fleeing Rules - by ryoken - 03-22-2011, 07:50 PM
New Fleeing Rules - by Niverlare - 03-22-2011, 07:53 PM
New Fleeing Rules - by dodike - 03-22-2011, 07:57 PM
New Fleeing Rules - by Niverlare - 03-22-2011, 08:02 PM
New Fleeing Rules - by ryoken - 03-22-2011, 08:03 PM
New Fleeing Rules - by Zelot - 03-22-2011, 08:03 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 08:07 PM
New Fleeing Rules - by Niverlare - 03-22-2011, 08:10 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 08:12 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 08:14 PM
New Fleeing Rules - by Niverlare - 03-22-2011, 08:16 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 08:19 PM
New Fleeing Rules - by ryoken - 03-22-2011, 08:19 PM
New Fleeing Rules - by dodike - 03-22-2011, 08:21 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 08:25 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 08:30 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 08:36 PM
New Fleeing Rules - by ryoken - 03-22-2011, 08:36 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 08:41 PM
New Fleeing Rules - by dodike - 03-22-2011, 08:46 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 08:53 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 08:58 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 09:07 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 09:11 PM
New Fleeing Rules - by Schatten Research Facility - 03-22-2011, 09:12 PM
New Fleeing Rules - by Xanthian - 03-22-2011, 09:17 PM
New Fleeing Rules - by Veygaar - 03-24-2011, 05:57 PM
New Fleeing Rules - by Implosion - 03-24-2011, 06:01 PM
New Fleeing Rules - by kikatsu - 03-24-2011, 06:05 PM
New Fleeing Rules - by hypermauler - 03-24-2011, 06:33 PM
New Fleeing Rules - by Veygaar - 03-24-2011, 06:43 PM
New Fleeing Rules - by Mickk - 03-24-2011, 07:14 PM
New Fleeing Rules - by Camtheman - 03-24-2011, 08:41 PM
New Fleeing Rules - by Chev - 03-24-2011, 09:01 PM

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