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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Some more things for Discovery to use

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Some more things for Discovery to use
Offline Boss
03-25-2011, 04:49 PM,
#10
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

More ship classes, territory map, ammo limit, and dock key are the ones I want.

Repair zones would be nice, but there's a caveat to negative damage.

If it's at full health, hitting a ship with even -1 damage will cause it to instantly explode.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Messages In This Thread
Some more things for Discovery to use - by michiyl - 03-25-2011, 02:52 PM
Some more things for Discovery to use - by Jeremy Hunter - 03-25-2011, 02:55 PM
Some more things for Discovery to use - by Camtheman - 03-25-2011, 02:57 PM
Some more things for Discovery to use - by xaedius - 03-25-2011, 02:59 PM
Some more things for Discovery to use - by AshHill07 - 03-25-2011, 03:16 PM
Some more things for Discovery to use - by michiyl - 03-25-2011, 03:30 PM
Some more things for Discovery to use - by Anonymous User - 03-25-2011, 03:36 PM
Some more things for Discovery to use - by michiyl - 03-25-2011, 03:45 PM
Some more things for Discovery to use - by Anonymous User - 03-25-2011, 04:08 PM
Some more things for Discovery to use - by Boss - 03-25-2011, 04:49 PM
Some more things for Discovery to use - by Anonymous User - 03-25-2011, 05:07 PM
Some more things for Discovery to use - by michiyl - 03-25-2011, 07:47 PM
Some more things for Discovery to use - by Anonymous User - 03-25-2011, 11:07 PM
Some more things for Discovery to use - by Chev - 03-25-2011, 11:30 PM
Some more things for Discovery to use - by michiyl - 03-25-2011, 11:32 PM

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