' Wrote:From one side, I am tempted to agree. But it's not because of the capital ship per se. I mean, those in capital ships are the most evident as they cause the most trouble..apparently.
But the problem lies withing the players. Tons of players who don't speak a word of english and know nothing about roleplay and only go around thinking "red is dead". For some reason they're mostly attracted to capital ships, true, but not only.
Bottom line, this won't solve the problem at all, just as removing the mining mod a while back didn't solve it. It'll just send said "lolwhuts" elsewhere.
Despite I many times supported ideas that gave official factions more power, this time I cannot agree.
Perhaps we should try making a tutorial.. if that is possible.
Teach them better so they will do better..
Make punishments harsher for repeat offenses.. for those that are uncoachable.. so that they get the message faster.
The community as a whole needs to be less critical and more helpful...
And I support a little more ingame power for official factions to help police (not control) ingame activity.