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Hypothetical Scenario: 824 A.S

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Hypothetical Scenario: 824 A.S
Offline Knjaz
03-07-2012, 12:09 PM, (This post was last modified: 03-07-2012, 12:18 PM by Knjaz.)
#18
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Posts: 1,648
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Joined: Dec 2010

' Wrote:Well fact is, Malta has some wicked shielding surrounding it due to constant corsair threat. You wont simply be able to drop anything down on the surface as all towns have strong shields to protect themselves.

So, there're land based shield generators in freelancer? So far we've only saw shield technology capable of covering the ship hull, not the "empty space". Of course, constructing domes over cities might help with that.

Quote: as for radiation..... Space radiation is proven (in RL) to be MUCH MUCH stronger then gamma rays, which is the fallout from nuclear warheads. Anti radiation shielding, radiation medicine. its been around for centuries.

Main fallout from nuclear warheads comes not from the inducted radioactivity through gamma rays during the initial blast, but from the radioactive material that did not undergo fission process, that poisons terrain. You'd need advanced decontamination tech for that, more likely would need to remove the upper layer of contaminated terrain. But if all cardamine fields are covered with domes, or if ALL of Malta is literally covered with one huge cardamine field, significantly dropping level of production using "covert operations" tactics with involvement of nuclear weaponry only will be problematic. This way, attack on population/industrial centres would have better effect.

Quote:Anti matter is the way to go. Anti matter is basically a super-ionized particle with neutral standing to all atoms. It works by ionizing and dismantling anything it touches. Firing an antimatter cannon on a planets surface would cause even the atmosphere to be forcibly dismantled as the projectile travels through it. The only thing that can stop antimatter is when the projectile collides with more mass then it can dismantle and thus the antimatter itself dismantles and become loose matter.

Whats the equivalent in TNT, compared to nukes? Or they work more like "burning their way through surface towards the planet's center?" So not exactly useful for causing large-scale devastation on the open terrain?

Quote:Either way, if the gallics went into Alpha, their losses would be so high that they wouldn't be able to hold their ground in bretonia. Once the crowns navy weakens, the council would devastate the gauls from within with swift and determined attacks, weaking whatever power that were left.

With involvement of Nomads only. As I mentioned, the advantage in numbers and firepower on open terrain will turn into greater losses for Outcasts, not for Gallics.

As for Cover Ops, they don't mean sending Royal troops on Valors with Royal "flags".


P.S. There's another way, as well. Destabilize jumpholes that are being used by smugglers and cut the supply lines. It's really damn simple to figure out their locations, question is, what it takes to destabilize one? A transport loaded with AM charges (edit: nvm, by your explanation AM won't work)? Something else?
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Messages In This Thread
Hypothetical Scenario: 824 A.S - by Fletcher - 03-07-2012, 12:08 AM
Hypothetical Scenario: 824 A.S - by r3vange - 03-07-2012, 12:09 AM
Hypothetical Scenario: 824 A.S - by AeternusDoleo - 03-07-2012, 08:56 AM
Hypothetical Scenario: 824 A.S - by Friday - 03-07-2012, 09:33 AM
Hypothetical Scenario: 824 A.S - by r3vange - 03-07-2012, 09:39 AM
Hypothetical Scenario: 824 A.S - by AeternusDoleo - 03-07-2012, 09:44 AM
Hypothetical Scenario: 824 A.S - by Skullz - 03-07-2012, 09:45 AM
Hypothetical Scenario: 824 A.S - by Prysin - 03-07-2012, 10:44 AM
Hypothetical Scenario: 824 A.S - by Knjaz - 03-07-2012, 10:53 AM
Hypothetical Scenario: 824 A.S - by r3vange - 03-07-2012, 10:58 AM
Hypothetical Scenario: 824 A.S - by Knjaz - 03-07-2012, 11:03 AM
Hypothetical Scenario: 824 A.S - by r3vange - 03-07-2012, 11:06 AM
Hypothetical Scenario: 824 A.S - by Knjaz - 03-07-2012, 11:11 AM
Hypothetical Scenario: 824 A.S - by Prysin - 03-07-2012, 11:19 AM
Hypothetical Scenario: 824 A.S - by r3vange - 03-07-2012, 11:28 AM
Hypothetical Scenario: 824 A.S - by Knjaz - 03-07-2012, 11:31 AM
Hypothetical Scenario: 824 A.S - by Prysin - 03-07-2012, 11:51 AM
Hypothetical Scenario: 824 A.S - by Knjaz - 03-07-2012, 12:09 PM
Hypothetical Scenario: 824 A.S - by dodike - 03-07-2012, 12:51 PM
Hypothetical Scenario: 824 A.S - by Knjaz - 03-07-2012, 12:55 PM
Hypothetical Scenario: 824 A.S - by Omicron - 03-07-2012, 01:53 PM
Hypothetical Scenario: 824 A.S - by Prysin - 03-07-2012, 02:23 PM
Hypothetical Scenario: 824 A.S - by Fletcher - 03-07-2012, 02:37 PM
Hypothetical Scenario: 824 A.S - by Prysin - 03-07-2012, 02:53 PM
Hypothetical Scenario: 824 A.S - by SpaceTime - 03-07-2012, 03:28 PM
Hypothetical Scenario: 824 A.S - by Thunderer - 03-07-2012, 04:17 PM
Hypothetical Scenario: 824 A.S - by ProwlerPC - 03-07-2012, 04:54 PM
Hypothetical Scenario: 824 A.S - by Prysin - 03-07-2012, 07:34 PM
Hypothetical Scenario: 824 A.S - by Knjaz - 03-07-2012, 09:28 PM
Hypothetical Scenario: 824 A.S - by escopton - 03-07-2012, 10:05 PM
Hypothetical Scenario: 824 A.S - by Kuraine - 03-07-2012, 10:35 PM
Hypothetical Scenario: 824 A.S - by pitockm - 03-07-2012, 11:22 PM
Hypothetical Scenario: 824 A.S - by pitockm - 03-07-2012, 11:29 PM
Hypothetical Scenario: 824 A.S - by ProwlerPC - 03-09-2012, 09:38 PM

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