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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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You're nicked

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You're nicked
Offline El_Vlado
03-26-2011, 04:49 PM,
#4
Member
Posts: 107
Threads: 8
Joined: Feb 2011

I love the idea of Surrender, its really well put out:)I think thats a definite plus to game mechanics, especially when a pirate gets outnumbered by law enforcement and then can decide to surrender instead of die. I believe that having that it should be less of a penalty than dying, perhaps a lessened hour-limit. Something so some characters decide "okay I see its over, I surrender", knowing that its better than dying. In a situation of that kind, I believe its pretty self-explanatory that there would be benefits/disadvantages of both.

In terms of arresting I think the idea is Awesome!! I do agree that it can be revised, and I think the OP didn't mean the powers to be absolute, however this would be great. At the moment, in terms of an LPI officer if we want to arrest somebody, we place them 'under arrest' and escort them to LPI Huntsville/LPI-Sugarland. This is very rare, as most criminals don't RP whatsoever. When 'arrested', we usually ask them not to go exit for <x> period of time, and we patrol outside until its up. If they try to escape, its like a 'jailbreak'. However the point is that due to the fact that RP is relatively non-existant in smugglers/criminals, its a near impossibility.

Having that power in a command would be great, allowing arrest to be much more common and not completely RP based. I disagree with the need to have 20% hull though, perhaps instead the ship needs to be stationary and has to disengage all its weapons before it can be 'arrested'? Maybe even have its shields deactivated by a Debilitator? Having the hull at around 25% I think though would make that player see no point in being arrested and would just resist and get destroyed. I do think that once they're arrested, that they are sent to a prison (say Liberty - LPI Huntsville/LPI Sugarland/Attica Supermax (good luck in escaping!:D) with indeed a cap on when they are allowed to exit. Perhaps there can be a way in the last say 50 minutes to escape, and if they do an alert goes to all law enforcement in the sector. Maybe if you serve your time duly without attempting to break out, you'll get transported to the station closest to where you were arrested/last station you docked aat. Add that with the new powers what I coin 'Police database', I think that'd be superb.

I think this idea overall is great and can be built upon:)After all, the more even the power becomes between Navy and Police the better the gameplay will become, not to mention some evening out of the Navy-dominated systems. And I do want to say that it won't make it 'harder' for criminal organisations, if anything it'll make it more interesting: because if you want to destroy law enforcement both ideas won't stop you in doing so; but if you're an honest trader who was a bit addicted to cardamine so 'accidentally' bought 200 units well, maybe being arrested will do you well:)Or moreover if you don't have money to pay a fine, you can go to prison instead! That would let some decide that going to prison would be less costly, than paying the fine: Say smuggling 3000 units of Cardamine, Arrest>$3 million fine, and go have a jog whilst you're in prison, come back, and then try to do a jailbreak and hope to god you're not in Attica ^_^ On the flipside, if you're a rich smuggler and you want to go quickly to trade some more and make triple the amount you'd pay the fine, you'd do so and just duly continue. Again, pro's and con's.

[Image: j8jrjo.jpg]
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Messages In This Thread
You're nicked - by Dashiell - 03-26-2011, 02:13 PM
You're nicked - by Silver.2 - 03-26-2011, 02:58 PM
You're nicked - by Prysin - 03-26-2011, 03:58 PM
You're nicked - by El_Vlado - 03-26-2011, 04:49 PM
You're nicked - by LONGBOW - 03-26-2011, 05:12 PM
You're nicked - by MrHeadphones - 03-26-2011, 05:23 PM
You're nicked - by Veygaar - 03-26-2011, 09:52 PM
You're nicked - by ryoken - 03-26-2011, 10:09 PM
You're nicked - by Alex. - 03-26-2011, 10:15 PM
You're nicked - by Dashiell - 03-26-2011, 10:39 PM
You're nicked - by Silver.2 - 03-26-2011, 10:42 PM
You're nicked - by Anesthetize - 03-26-2011, 11:08 PM
You're nicked - by Huhuh - 03-26-2011, 11:34 PM
You're nicked - by Prysin - 03-26-2011, 11:40 PM
You're nicked - by Dashiell - 03-27-2011, 11:40 AM

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