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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Reasons for changes

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Reasons for changes
Offline mohr
10-17-2007, 06:02 PM,
#5
Member
Posts: 219
Threads: 13
Joined: Dec 2006

To clarify, I am not wanting a large number of changes. I believe an an argument for/against a change that includes all of the 4 factors I talked about is going to be more successfull and complete than an argument(discussion) that includes only one or two.

This is a RP mod on the RP server, but a dedicated PVP game on the PVP server. It is a lot easier to simply balance the game to work on both than make two seperate mods. Additionaly, making the mod itself balanced (note, I do not mean an even playing field, there should be checks and balances), will also lower the work load on admins due to less exploitations.

I do agree with Jinks.

Just my opinion...

Mohr

[Image: discoshipwright1nq2.png]
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Messages In This Thread
Reasons for changes - by mohr - 10-17-2007, 08:21 AM
Reasons for changes - by Victor - 10-17-2007, 10:56 AM
Reasons for changes - by Jinx - 10-17-2007, 11:19 AM
Reasons for changes - by galaktik - 10-17-2007, 11:23 AM
Reasons for changes - by mohr - 10-17-2007, 06:02 PM

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