' Wrote:EDIT: Also super weird, collisions with docking rings don't work. I have no idea why this is.
One of the first things you need for a kitbash ship pack mod with capital ships is a "ghost docking ring". The reasons for that should be somewhat obvious - nobody could or wanted to make large ships undock from the mooring fixture instead of the docking ring.
I think that such a mod is in the default package with Freelancer Mod Manager. Does comparing the docking ring data with the original show no difference?
' Wrote:PLEASE NO.
Long Spyglass is long and loves to hug many rocks. :<
Perhaps it is a design problem of the Spyglass, rather - being a very poor ship for this type of activity. This is one of the reasons why Lane Hackers use it rarely.
When replacing the Spyglass model was discussed previously, I proposed that it should be reduced in size (and in hull strength etc. to compensate). That would, of course, make it less useful for a different type of activity.
Anyway, collision damage with asteroids could work, as long as it allows the player to fly through the field at a reduced speed with minimal damage. Such as taking no damage when flying through the field at impulse or half impulse speed. It should be heavily velocity-dependent.