Im starting to experiment with trade runs and prices. I'm getting the hang of this. Its like a nice equation where one aspect affects another but can have different answers depending on conditions. It's like college Physics all over again! I'm trying to make commodities profit, selling value minus initial cost, somewhere in the 4-5 mil range because unless its for a RP, no one is going to haul 5000 units of something 4-5 jumps and only make 2-3 million. I haven't real game tested it yet but here is the first one.
Ship Components '
Quote:New Berlin - The Ring>Lowest Selling price: 720
Base price : 850
New London - Southampton Shipyard >Max Selling price: 1809
Cargo Space needed:1
Not a day goes by in the repair bay where the ship builder sees a repair list stating 'component' with little or no explanation as to what was being fixed. Mechanics say they are needed parts to keep major ships systems functional, while many ship owners claim they are just a way to bloat the repair bill. The fact remains, from star flyers to battle ships, these components are the glue that binds ship functions together,