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[Ship Concept] Ultraheavy bombers

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[Ship Concept] Ultraheavy bombers
Offline RmJ
03-29-2011, 09:47 AM, (This post was last modified: 03-29-2011, 12:24 PM by RmJ.)
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' Wrote:4 mines? You nuts amigo? Drop a pack of mines while something's chasing you, EK turn, disruptor... instant fighter killing explosion of 164m range. Njet on the quad minedrop. Not to mention the fact that mines home in on the nearest target, not the one you select. The FLAK turrets make sense, but since they're projectiles with a detonator, they'd need to be tracked serverside, which increases server load, at that refire...

If you truly want to make a heavy bomber, a larger variety of torpedoes would be the way to go, and specifically, torpedoes with shield busting capacities. Something with 4 torpedo slots (1x shieldbuster torpedo, 2x nova torpedo, 1x SNAC) as a superbomber would give most capital vessels pause. Since torpedos are utterly useless against gunboats, fighters and smaller transports it'd not imbalance things much against those.


Can you be certain that every fighter or war vessel will have CD's? Nor can you suggest it's not a factor I haven't considered.

The factors of the target select can be changed amigo (Seeking closest target). And I don't like nuts.:PPeanut butter is fine but that's it.

Well with the 40k power plant it would fire 16 loads per run. 8 for 4 turrets. I suppose I can see the server begging for patience.


Your torps don't really excite me however. My thinking is that longer range mines would do the trick - with 90% rates for tracking. Considering if that I was in a military contracting company mines and long range weaponry would be the key components in next generations of warfare. Mines , as in autonomous seeking devices, would at as a curtain barrier between the target and the bomber itself.


The less my bombers have to get into the range of enemy capital ships the better. Swoop in, drop payload, get the heck out of dodge and repeat. When you have torps you have to line up that leads a vulnerable spot. I perfer to avoid having to mess with it.


And the flac guns are not designed to be at all offensive weapons.



Edit: Yes...yes I did misread that. Yes. I am on the wrong account. :L

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Messages In This Thread
[Ship Concept] Ultraheavy bombers - by RmJ - 03-29-2011, 09:24 AM
[Ship Concept] Ultraheavy bombers - by AeternusDoleo - 03-29-2011, 09:37 AM
[Ship Concept] Ultraheavy bombers - by RmJ - 03-29-2011, 09:47 AM
[Ship Concept] Ultraheavy bombers - by Hielor - 03-29-2011, 10:18 AM
[Ship Concept] Ultraheavy bombers - by Captain - 03-29-2011, 10:34 AM
[Ship Concept] Ultraheavy bombers - by AeternusDoleo - 03-29-2011, 10:37 AM
[Ship Concept] Ultraheavy bombers - by n00bl3t - 03-29-2011, 11:07 AM
[Ship Concept] Ultraheavy bombers - by J.Miller - 03-29-2011, 04:42 PM
[Ship Concept] Ultraheavy bombers - by Toaster - 03-29-2011, 06:42 PM
[Ship Concept] Ultraheavy bombers - by Anonymous User - 03-29-2011, 06:48 PM
[Ship Concept] Ultraheavy bombers - by SevereTrinity - 03-29-2011, 07:13 PM
[Ship Concept] Ultraheavy bombers - by RmJ - 03-29-2011, 07:57 PM
[Ship Concept] Ultraheavy bombers - by Panzer - 03-29-2011, 08:00 PM
[Ship Concept] Ultraheavy bombers - by RmJ - 03-29-2011, 08:38 PM

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