' Wrote:Can you be certain that every fighter or war vessel will have CD's? Nor can you suggest it's not a factor I haven't considered.
I meant the bomber itself using an EK turn, spitting 4 mines so a pursuer will be in the path of them, then firing a TCD at the pursuer to force-trigger them. Time it right and you have a way to instagib any fighter, without too much effort. This gives the bomber an anti-fighter configuration/tactic that it's not designed to do. That, and mines aren't effective versus capital ships to begin with.
And no, to my knowledge, mine tracking cannot be changed to target specific vessels, it's "whichever ship that is within tracking range". Mines are an inherent friendly fire risk.
[Edit]
Counter concept for a superheavy bomber:
Guns/Turrets 4 / 4 (Bomber guns)
Opt. weapon class 6
Max. weapon class 6
3x CD/T, 1x CD.
Additional equipment 1xCM 1xM
Hull strength 25,000
Max. shield class 6 (FR)
Cargo space 140 units (no CAU on these things)
Nanobots/Batteries 126/126
Max. impulse speed 90 m/s
Max. thrust speed 199 m/s
Power output 46,000 u
Power recharge 2,000 u/s
Maneuverability and model size about similar to that of the Bottlenose gunboat.
This thing would get raped hard by fighters, but it should be able to quite easily eat any caps. Able to sustain fire on the SNAC, and mount a dual NOVA to bomb the snot out of any cap that has it's shields down. 8 guns/turrets (all forward fire enabled) should be able to deal good damage at close range too - but this would not be a bomber that you'd want to go close range with.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.