@ topic:
"Congrats for Cannon, Scene 1, take 9 and... ACTION!": Good Job, Cannon! :D
@ Asteroid damage:
No. Just NO! Never! Roid-damage for any class? So you mean:
Miners will have to pay extra?
Capships which do missions (points at Gamma) have a bad time?
T-31 will become a system wide death-zone, once NPCs wipe you out of the lane, with all these white roids
on white backround?
Make any fight in roid belts even harder for anyone? I mean like "Player was killed by an asteroid."?
What about those low density belts, where static roids are smaller and harder to see in cruise?
Shooting roids, may be more realistic for caps (i see Star Wars: Empire strikes back fans here) but
what about fighters? They can't shoot at them, cuz their weapons are too weak, or they can shoot them
which drains their energy faster in a fight?
Gallia had a harder time getting past the Taus when invading?
Sidenote: Forcing me to scrap my invetion, the "Spatial anchor turn"?:nono:
Summary: More coding work in the name of realism and sacrificing fun. No thanks!