So I've got two points that I feel are related and I wanna discuss. Enjoy reading my disjointed writing style!
Why do people hate capital ships so much? It's just another type of ship to be flown. Sure it takes more than one snub to kill, but that's how it should be inRP. They're well balanced in combat and you can always run away from one if you can't kill it.
I don't see the point in making them so expensive either.
"I wanna RP as *insert something needs a cap here*, but first I gotta RP as a miner for a few weeks (I say weeks because some of us don't have all day to spend on FL) to earn the cash I need." I think it sucks that people are forced to RP as something they may not like in order to fund their other characters. What does the server gain from powertraders and powerminers?
Give everyone the keys to daddy's car. Then punish them when they screw up.
If everyone had infinite cash (or near limitless so that there is still a little motivation to trade), all power miners and power traders would disappear. They'd already have the ships they wanted. With all of them gone, what's left? The people that actually enjoy Rping their trader/miner! Wouldn't that be great!? People that aren't just out for credits, but actually want to meet someone along the way. Facepalming at the "wut you want?" traders/miners would be a thing of the past.
Now I see a lot of opposition to mining being profitable. Most of this opposition comes from the people that already have all the ships they want. Being selfish, they think "Well I've got my stuff, so I don't care what other people want." You notice how low the server population has been with mining nerfed? It's a ghost town. The amount of less-than-RP-capables on the server is about the same though; so that really did nothing other than scare off a few players.
Ranting about all this serves no purpose other than to let other people know my view. I do offer a solution however. Everyday, all players are given 2 million credits. Enough for those who don't wanna do any money making, but not enough that credits lose their value. Buffing credit making ventures allows those who want <strike>something big</strike> to RP something that unjustly costs a lot of money to do a lot less grinding.
Another suggestion would be to reduce the cost of all ships, so that you can RP as whatever you want. However, you'll still have to earn a bit of cash to have the maximum edge in pvp.
Am I the only one who thinks like this?
Note that I have one Battleship, one destroyer, three gunboats, eight fighters and two transports, before you call me a capwhore. I also have no intention of buying anything bigger than a gunboat in the near future.
Edit: Please comment on both ideas rather than just hating on one of them.
tl;dr STUFF IS TOO EXPENSIVE
[sarcasm] On another note Zapp left because mining got nerfed; the timing fits! [/sarcasm]