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CD NPC bug

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CD NPC bug
Offline AeternusDoleo
04-04-2011, 10:39 AM,
#3
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

If you lower the blast range of the TCD it'll stop it from disrupting larger ships. So, no, you can't do that. Use a smaller range disruptor like the Mosquito or RCD to reduce the chances of collateral - but if your enemy is already being swarmed by NPCs it's a given you'll catch those in the blast.

You can prevent accidental TCD hostilities by ensuring that you're very friendly to the factions you're likely to accidentally hit. That way it'll require two or three hits before they go hostile - still won't fix the issue if you keep spamming CDs.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Messages In This Thread
CD NPC bug - by Uzed - 04-04-2011, 04:37 AM
CD NPC bug - by Belanglos - 04-04-2011, 05:04 AM
CD NPC bug - by AeternusDoleo - 04-04-2011, 10:39 AM
CD NPC bug - by 11of10 - 04-04-2011, 10:59 AM
CD NPC bug - by Prysin - 04-04-2011, 12:10 PM
CD NPC bug - by Dab - 04-04-2011, 12:42 PM
CD NPC bug - by SpaceTime - 04-04-2011, 02:09 PM
CD NPC bug - by AeternusDoleo - 04-04-2011, 02:59 PM
CD NPC bug - by Uzed - 04-04-2011, 03:36 PM
CD NPC bug - by Uzed - 04-04-2011, 03:38 PM
CD NPC bug - by mjolnir - 04-11-2011, 10:30 PM
CD NPC bug - by Prysin - 04-11-2011, 10:35 PM
CD NPC bug - by mjolnir - 04-11-2011, 10:51 PM

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