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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Idea: Cargo Scans takes time

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Idea: Cargo Scans takes time
Offline Fletcher
04-18-2012, 01:08 AM, (This post was last modified: 04-18-2012, 01:10 AM by Fletcher.)
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After playing my old game of G-Police on my old Playstation, it got me thinking. Why are the scanners in the game instant? Surely it would take time to scan, and identify what is in a ship's cargo bay?

With this in mind, there could be a nerf to all 'standard' scanners where their range is not touched, but scanning cargo bays or any details of the ship, takes a few seconds or more, depending on the ship and size.

However, the police forces and perhaps the navy would also get a boost because they'll gain new scanners that cut down on this delay, but due to the sensitive nature of the scanners, lose a lot of range. Meaning they've got to close the distance to check for smugglers. Making it a slightly tougher task, while giving smugglers an opportunity to make haste without being on the KoS lists.

Draft Specifications
  • All normal scanners lose up to 2000m of 'ship item' scan range, normal 'detection' scan range untouched.
  • Police/Forensic Scanners detection range of 8000m, ship item scan range is at 2000m.
  • Smugglers get new 'counter scanner' scanners, replacing the normal scanners for jammers. Reduced scanner range on both counts, but adds ten seconds until police can scan cargo bay.
This is a draft, as per usual, don't know if this is possible, or even wanted.

Feedback?

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Messages In This Thread
Idea: Cargo Scans takes time - by Fletcher - 04-18-2012, 01:08 AM
Idea: Cargo Scans takes time - by Camtheman - 04-18-2012, 03:38 AM
Idea: Cargo Scans takes time - by casero - 04-18-2012, 04:06 AM
Idea: Cargo Scans takes time - by Veygaar - 04-18-2012, 04:10 AM
Idea: Cargo Scans takes time - by Daron - 04-18-2012, 04:29 AM
Idea: Cargo Scans takes time - by Jimothy - 04-18-2012, 04:54 AM
Idea: Cargo Scans takes time - by kikatsu - 04-18-2012, 05:32 AM

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