The thing with a Rogue/Molly Cruiser is that it's a frontal assault ship, not designed for point defense. (Despite it's infocard and lore depicting that it should be the opposite.)
The ship has two major blind spots, above and behind the ship. It only has three turrets on the top, and only one that fires backwards. It also has rather limited arcs to port and starboard. However, all but one of the turrets are capeable to firing forward (although two of them will only fire forward and the right angle)
The Rogue Cruiser isn't made to run away and shoot, it's made to charge in head long and smash the ever loving crap out of it's opponents. Solaris are self-defeating, and the only strategy I've found that works for using solaris is barrel rolling to hide your blind spots from the enemy bombers.
Because of the Scylla's arcs, it works better flying like a larger Gunboat than a Cruiser. Abusing quick turning and forcing your opponent to joust you is a good way to fight one versus one. Against a battleship you definitely want a Light Mortar on the rear firing turret, but for anti-fighter a Battlerazor works better there.
Scylla is a great destroyer because it fights aggressively, most other cruisers seem to fight defensively. It's much like the Kusari Destroyer, except it's not the size of a Gunboat.