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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Connecticut Changes?

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Connecticut Changes?
Offline Mickk
04-06-2011, 05:04 PM,
#10
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

It might be one of those things that people have asked for that they *might* implement in 4.86, but the Devs just aren't saying anything about it.

The thing is, it's not *vital* to game play to have it and there are more important things to sort out first.

Even though I don't use Conn for 'practice', it's a damn fine idea.

I'd like to see this happen, as there have been occasions when I would have liked to have been able to take my Praetor to Conn to muck about and give people something else to shoot at, but getting from Omega 47 to Conn without being shot at/asked why the heck I was so far out of my 'AoI' was too much of a hassle.

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Messages In This Thread
Connecticut Changes? - by Anesthetize - 04-05-2011, 04:50 AM
Connecticut Changes? - by Korny - 04-05-2011, 04:52 AM
Connecticut Changes? - by Cond0r - 04-05-2011, 12:51 PM
Connecticut Changes? - by Fabio Krull - 04-05-2011, 02:03 PM
Connecticut Changes? - by VoluptaBox - 04-05-2011, 02:18 PM
Connecticut Changes? - by Anesthetize - 04-05-2011, 02:22 PM
Connecticut Changes? - by J.Miller - 04-06-2011, 04:36 PM
Connecticut Changes? - by hribek - 04-06-2011, 04:55 PM
Connecticut Changes? - by Alex. - 04-06-2011, 04:56 PM
Connecticut Changes? - by Mickk - 04-06-2011, 05:04 PM
Connecticut Changes? - by Uzed - 04-06-2011, 05:11 PM
Connecticut Changes? - by hribek - 04-06-2011, 06:32 PM
Connecticut Changes? - by Camtheman - 04-06-2011, 06:53 PM
Connecticut Changes? - by Mickk - 04-06-2011, 07:57 PM
Connecticut Changes? - by Zeb Harley - 04-06-2011, 08:26 PM
Connecticut Changes? - by Anesthetize - 04-06-2011, 08:31 PM

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