curved models are good - and not unfitting. - however... when displayed ...
- please display them without any shaders other than "bloom", "fullscreen AA", "global ambient lights" - cause the FL engine doesn t do more sophisticated stuff either - and displaying a render with self shadows, drop shadows, highlights, reflections, normal maps etc. falsifies the model severely. ( in other words - i can make the oldest homeworld ships look awesome when i apply 2.2 shaders - and they ll still look crap in freelancer )
- use a bright light so that details can be seen. - many a ships look good when being placed in half darkness against a black background - but do they still look good against a bright background? ( like o-49, tau-37 etc. )