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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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NPC's and the use of bats and nanos

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NPC's and the use of bats and nanos
Offline uspatriotsf
10-23-2007, 10:21 PM,
#10
Member
Posts: 695
Threads: 59
Joined: Jul 2007

The regenerating NPC's is part of what made me like this mod so much in the first place. The NPC's in the original game were waaaaaay to easy and boring, even the nomads.

<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT

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Messages In This Thread
NPC's and the use of bats and nanos - by weylin - 10-21-2007, 05:43 AM
NPC's and the use of bats and nanos - by Unseelie - 10-21-2007, 06:03 AM
NPC's and the use of bats and nanos - by Lohingren - 10-21-2007, 06:22 AM
NPC's and the use of bats and nanos - by weylin - 10-21-2007, 06:30 AM
NPC's and the use of bats and nanos - by Victor - 10-23-2007, 09:26 AM
NPC's and the use of bats and nanos - by Korrd - 10-23-2007, 02:16 PM
NPC's and the use of bats and nanos - by weylin - 10-23-2007, 08:21 PM
NPC's and the use of bats and nanos - by Victor - 10-23-2007, 08:38 PM
NPC's and the use of bats and nanos - by Horon - 10-23-2007, 10:05 PM
NPC's and the use of bats and nanos - by uspatriotsf - 10-23-2007, 10:21 PM
NPC's and the use of bats and nanos - by weylin - 10-24-2007, 08:03 PM

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