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Custom Starscapes

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Custom Starscapes
Offline Treewyrm
10-24-2007, 11:17 PM,
#9
Alchemist
Posts: 2,085
Threads: 61
Joined: Jul 2007

' Wrote:*BZZZZZT* ... the term "skybox" goes all the way back to Doom.
OT: It was "skyplane" back then or "parallax background", because it was just a horizontally seamless texture. Skyboxes appeared much later, with Quake II and Unreal, Q2 had exactly box covered with textures while Unreal used separate part of map projected via camera point to player view, including everything that happened inside.

' Wrote:yes, but how to I find the texture file inside the .cmp model?
I'm currently trying to figure how to make new skyscape with the help from Denelo. Once I'll make my "skybox" I'll post how to do it.

Everything seems to be pretty easy, except that I can't find where do they keep transparency info... it made me think that the models use vertex channel for transparency... Can anyone confirm it?
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Messages In This Thread
Custom Starscapes - by Death Shadow - 10-24-2007, 02:36 AM
Custom Starscapes - by Snip3rNife - 10-24-2007, 12:37 PM
Custom Starscapes - by Death Shadow - 10-24-2007, 06:36 PM
Custom Starscapes - by Treewyrm - 10-24-2007, 10:17 PM
Custom Starscapes - by Death Shadow - 10-24-2007, 10:25 PM
Custom Starscapes - by Treewyrm - 10-24-2007, 10:35 PM
Custom Starscapes - by Death Shadow - 10-24-2007, 11:12 PM
Custom Starscapes - by onca - 10-24-2007, 11:13 PM
Custom Starscapes - by Treewyrm - 10-24-2007, 11:17 PM
Custom Starscapes - by yurineova - 10-25-2007, 12:53 AM

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