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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Custom Starscapes

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Custom Starscapes
Offline yurineova
10-25-2007, 12:53 AM,
#10
Member
Posts: 744
Threads: 25
Joined: Jul 2007

Ok, I'm late as usual, but let me give ya the low-down on how the universe REALLY works;

Your ship is floating in a giant bubble. This sphere moves with your ship, and only the inside is textured. Naturally, the model uses either a .TXM -Or- a .MAT file. Either file can be cracked for .tga/.dds files to be edited.

But be forewarned; Messing with a texture of this great size can cause massive lag on your machine, as more complex pictures and such slow down some machines. Just edit the beloved background of a certain system, and there ya go.

I highly suggest you use DDS format over TGA. DDS is smaller, and has better capabilities in complex detail without sacrificing too much memory.

If possible, PNG is always the best choice. Small and highly detailed.

If this helped, great. If not, sorry.

EDIT:

' Wrote:yes, but how to I find the texture file inside the .cmp model?

The Texture is NEVER in the CMP file. There are 3 different files;

CMP - Ships Model.
MAT -or- TXM - Texture compressed file. Use a decompresser like UTF EDIT to open it.
SUR - Hitbox, and possibly the wireframe for advanced targeting.

signature goes here once its done!
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Messages In This Thread
Custom Starscapes - by Death Shadow - 10-24-2007, 02:36 AM
Custom Starscapes - by Snip3rNife - 10-24-2007, 12:37 PM
Custom Starscapes - by Death Shadow - 10-24-2007, 06:36 PM
Custom Starscapes - by Treewyrm - 10-24-2007, 10:17 PM
Custom Starscapes - by Death Shadow - 10-24-2007, 10:25 PM
Custom Starscapes - by Treewyrm - 10-24-2007, 10:35 PM
Custom Starscapes - by Death Shadow - 10-24-2007, 11:12 PM
Custom Starscapes - by onca - 10-24-2007, 11:13 PM
Custom Starscapes - by Treewyrm - 10-24-2007, 11:17 PM
Custom Starscapes - by yurineova - 10-25-2007, 12:53 AM

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