• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 506 507 508 509 510 … 547 Next »
weapons - especially continuous beams

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

weapons - especially continuous beams
Offline mohr
10-25-2007, 04:20 AM,
#36
Member
Posts: 219
Threads: 13
Joined: Dec 2006

' Wrote:I like the idea of a battleship primary gun that is a "beam" weapon. Long projectile, relatively fast refire rate, medium damage, overly large amount of energy per damage in cost, near instant speed, and the turn speed for the turrets need to be slower then dried molassis in winter. With this set up it would be near impossible to hit even a dodging cruiser if they know what they are doing, but if you manage to get them in the crosshairs of this bad boy, you can dump your entire core into this gun in a hurry.

The question would be: do a fair amount of damage quickly, if I can target them, or do a lot more damage, but only over a longer period of time. It would be a tactical decision to choose to use the big beam main guns and run out of all your energy quickly, or use the energy in a more concervative, possibly safer way. To put it simply, energy ineficient, but quick in dealing the damage.

Just my thoughts on the idea.

Mohr

I hate to quote myself, :rolleyes: but the topic is about continuous beam weapons, and I like this idea. :sleep:

Anywho, the gun only needs to give the illusion it is continuous. If the turn rate on the turret is slow enough, the projectiles long enough, and the rate of fire high enough, it will look like a continuous beam.

My 2 cents... again.

Mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
  Reply  


Messages In This Thread
weapons - especially continuous beams - by Jinx - 10-08-2007, 11:09 AM
weapons - especially continuous beams - by Snip3rNife - 10-08-2007, 01:00 PM
weapons - especially continuous beams - by Victor - 10-08-2007, 01:16 PM
weapons - especially continuous beams - by Eppy - 10-08-2007, 02:24 PM
weapons - especially continuous beams - by Korrd - 10-08-2007, 02:41 PM
weapons - especially continuous beams - by I_m_rdy - 10-08-2007, 09:20 PM
weapons - especially continuous beams - by BULLDOGNK - 10-08-2007, 09:39 PM
weapons - especially continuous beams - by Gamazson - 10-08-2007, 09:47 PM
weapons - especially continuous beams - by Jinx - 10-08-2007, 09:50 PM
weapons - especially continuous beams - by Spacewolf - 10-08-2007, 10:50 PM
weapons - especially continuous beams - by RingoW - 10-08-2007, 11:28 PM
weapons - especially continuous beams - by Korrd - 10-08-2007, 11:35 PM
weapons - especially continuous beams - by Jinx - 10-08-2007, 11:36 PM
weapons - especially continuous beams - by RingoW - 10-08-2007, 11:49 PM
weapons - especially continuous beams - by mohr - 10-09-2007, 07:07 AM
weapons - especially continuous beams - by weylin - 10-21-2007, 04:31 AM
weapons - especially continuous beams - by Gamazson - 10-21-2007, 04:40 AM
weapons - especially continuous beams - by Unseelie - 10-21-2007, 04:48 AM
weapons - especially continuous beams - by Eppy - 10-21-2007, 04:51 AM
weapons - especially continuous beams - by Jwnantze - 10-21-2007, 05:05 AM
weapons - especially continuous beams - by Lohingren - 10-21-2007, 05:28 AM
weapons - especially continuous beams - by Unseelie - 10-21-2007, 05:45 AM
weapons - especially continuous beams - by Gamazson - 10-21-2007, 05:47 AM
weapons - especially continuous beams - by Snip3rNife - 10-21-2007, 07:58 AM
weapons - especially continuous beams - by I_m_rdy - 10-21-2007, 09:45 AM
weapons - especially continuous beams - by weylin - 10-22-2007, 06:21 AM
weapons - especially continuous beams - by I_m_rdy - 10-22-2007, 04:12 PM
weapons - especially continuous beams - by Unseelie - 10-22-2007, 04:16 PM
weapons - especially continuous beams - by bluntpencil2001 - 10-22-2007, 05:02 PM
weapons - especially continuous beams - by weylin - 10-22-2007, 05:16 PM
weapons - especially continuous beams - by alance - 10-22-2007, 05:20 PM
weapons - especially continuous beams - by weylin - 10-22-2007, 05:22 PM
weapons - especially continuous beams - by pipsqueak - 10-22-2007, 06:30 PM
weapons - especially continuous beams - by yurineova - 10-25-2007, 01:06 AM
weapons - especially continuous beams - by yurineova - 10-25-2007, 01:10 AM
weapons - especially continuous beams - by mohr - 10-25-2007, 04:20 AM
weapons - especially continuous beams - by weylin - 10-25-2007, 07:36 AM
weapons - especially continuous beams - by yurineova - 10-25-2007, 08:26 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode