' Wrote:I like the idea of a battleship primary gun that is a "beam" weapon. Long projectile, relatively fast refire rate, medium damage, overly large amount of energy per damage in cost, near instant speed, and the turn speed for the turrets need to be slower then dried molassis in winter. With this set up it would be near impossible to hit even a dodging cruiser if they know what they are doing, but if you manage to get them in the crosshairs of this bad boy, you can dump your entire core into this gun in a hurry.
The question would be: do a fair amount of damage quickly, if I can target them, or do a lot more damage, but only over a longer period of time. It would be a tactical decision to choose to use the big beam main guns and run out of all your energy quickly, or use the energy in a more concervative, possibly safer way. To put it simply, energy ineficient, but quick in dealing the damage.
Just my thoughts on the idea.
Mohr
I hate to quote myself, :rolleyes: but the topic is about continuous beam weapons, and I like this idea. :sleep:
Anywho, the gun only needs to give the illusion it is continuous. If the turn rate on the turret is slow enough, the projectiles long enough, and the rate of fire high enough, it will look like a continuous beam.