' Wrote:Well, the model was designed with the forward gun and looks cool with it. I don't figure we will be changing anything at this stage just to get a little pvp advantage:P
Anyway the rest is a matter of balance. It's an interesting idea to make it really slow to turn/strafe, but well armoured kind of like a mini RM BS. If there is any way to make such an approach balanced, then why not:P
I was talking from an in-RP ship building perspective. Designing a forward gun for a Battleship in these fighting conditions is absurd. A rear firing cannon would be much more suitable.
' Wrote:I dunno jinx.. using a liberty cruiser tactic might work nice.
Use the 60 speed to stall your enemy, lining up 3-4 shots with he FWD gun at 3.5-3k range.. once the range drops to 2.5k, turn around and bug out of there before you get too close.
forward guns work ESPECIALLY well in packs.. as the hostile can only face on direction.
Go compare the time it takes for a Liberty Siege Cruiser to turn around comapred with the time it takes for a medium battleship (ie Liberty Dread) to turn around. If you're facing your opponent you have two options, you can joust them or you can try to turn around. Jousting a Rheinland Battleship is already decidedly suicide, and turning around once you're in firing range is even more so, since it takes a hundred years, during which the other ship is firing on you with sixteen guns of blazing plasma, and you can't do anything except pray you'll still be alive by the time you can turn around and return fire. By which time the Rheinland Battleship is probably too close to you any way, GG.
' Wrote:if this gets implemented - its best to change the Cruiser i model.
Your crusier is a superior design Luis. If anything it's the Battleship that should be changed to fit more with your design. Although there are things on your design that could do with some tweaks as well.