Wow, thankyou all for the lots of responses, (the ones not saying "Lock please" anyway!)
The reason I made this thread was because I was trying to figure out a way to get rid of the bad things about indies, whilst keeping the good things, but I realised that to do that I needed to know what the community thinks the good things about indies ARE.
So the good points that have come up seem to be:
1: Get big ships when you want.
2: Different RP if you disagree with official faction RP
3: Indies reduced responsibility encourages more spontaneous advances in RP, and creates less "stale" factions that stick around after their ideas have run out.
4: Try the faction out before you join
5: Don't always have someone bossing you about - its a game -
6: Easier, no skype chat, no responsibility to come on a certain amount, no specific setup you have to get.
7: No official tag so that lawfuls/traders can find/avoid you
Does that sound about right?
P.S. I am not "Anti Indie" I posses 18 ships and several shared ships, and I have only 1 char in an official faction
P.P.S. THIS is not the "What are the bad things about indies?" thread.
P.P.P.S. I am not talking about generic IDs, this is about people using faction IDs but not being in the OFFICIAL faction.
P.P.P.P.S. If I had the power I would ban the term and all variations of "Lolwut" from my threads, I hate that term, please dont use it, thnx.
User was banned for: Griefing others
Time left: (Permanent)