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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship Cripple on Death

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Poll: should your ship and all its attached equipment be set at health below 10% after death
You do not have permission to vote in this poll.
yes
37.50%
33 37.50%
no
62.50%
55 62.50%
Total 88 vote(s) 100%
* You voted for this item. [Show Results]

Ship Cripple on Death
Offline McNeo
04-22-2011, 01:52 AM, (This post was last modified: 04-22-2011, 01:56 AM by McNeo.)
#47
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

' Wrote:Reguardless of theory, this still hurts capital players and RP more than it ever does snubcraft pilots.

In conjunction with more powerful capital ships, it's meant to instill a better sense of reward when people kill a cap, as well as making them better able to defend themselves and fight.

And I dispute your claim on its foundation actually. If a battleship costs 20 million to repair when it dies, but a bomber costs 5 million, that does look uneven. However, given that it takes about 4 bombers to take a battleship down with any real speed (let alone if the caps get a buff), both sides are risking the same amount of cash in repairs. That is what a system should be geared towards. Risk for individuals may be different, but the risk for each side should be roughly equal in any given and hard fought battle. Such a system prevents stupidity (folks charging at a horde of bombers with caps because they're 'impatient') whilst promoting engaging cranial capacity and problem solving.

' Wrote:RP is RP, it shouldent be FORCED upon the player, since in some places, pulling out a warship and sending it to reinforce the lines IS solid rp.

You are aware that, as this is an RP server, the rules of the server are geared at forcing RP upon the player? Forget players forcing RP on people, that's what the admins do.

Quote:Perhaps this cost of repair could be scaled over time.
If you immediately start flying post death, then you pay full whack.
If you don't use the ship for 4 hours then standard GC laws apply
Anywhere inbetween would be charged proportionally e.g. 1/2 for 2 hour wait.
Can this be done?

I think Civi & recruit IDs should be exempt

This is a good idea, I just wonder about the strain it will place on the FLhook infrastructure if it needs to keep track of every death in a four hour period. How many server deaths are there, how many tiers of cost will there be to this (so how many times will each dead character need to be checked and amended by the plugin?), and will repairs be made automatically even if you hit respawn and then log off, rather than just logging off? Will cost/time profiles for each ship and piece of equipment need to be manually constructed, or can they be randomly generated within a certain specific band? How much time is spent overwriting information and does it interfere with other actions of the server?

All of these are issues (I hope I phrased them well enough for people to understand them) and must be thought through...
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Messages In This Thread
Ship Cripple on Death - by Hidamari - 04-17-2011, 05:41 AM
Ship Cripple on Death - by Dab - 04-17-2011, 05:46 AM
Ship Cripple on Death - by SnakThree - 04-17-2011, 05:47 AM
Ship Cripple on Death - by SnakThree - 04-17-2011, 05:50 AM
Ship Cripple on Death - by Dab - 04-17-2011, 05:53 AM
Ship Cripple on Death - by Zelot - 04-17-2011, 05:55 AM
Ship Cripple on Death - by Hidamari - 04-17-2011, 05:56 AM
Ship Cripple on Death - by SnakThree - 04-17-2011, 05:56 AM
Ship Cripple on Death - by DarthBindo - 04-17-2011, 05:59 AM
Ship Cripple on Death - by Huhuh - 04-17-2011, 06:21 AM
Ship Cripple on Death - by Hidamari - 04-17-2011, 06:33 AM
Ship Cripple on Death - by michiyl - 04-17-2011, 09:44 AM
Ship Cripple on Death - by Taffic - 04-17-2011, 03:50 PM
Ship Cripple on Death - by nunchakus - 04-17-2011, 04:22 PM
Ship Cripple on Death - by Zeb Harley - 04-17-2011, 07:39 PM
Ship Cripple on Death - by ryoken - 04-17-2011, 08:16 PM
Ship Cripple on Death - by Snoozzzer - 04-17-2011, 09:07 PM
Ship Cripple on Death - by Hidamari - 04-18-2011, 12:10 AM
Ship Cripple on Death - by Hone - 04-18-2011, 12:12 AM
Ship Cripple on Death - by Fletcher - 04-18-2011, 12:14 AM
Ship Cripple on Death - by VoluptaBox - 04-18-2011, 12:15 AM
Ship Cripple on Death - by Lunaphase - 04-18-2011, 07:06 PM
Ship Cripple on Death - by Kal-el - 04-19-2011, 06:03 AM
Ship Cripple on Death - by Lunaphase - 04-19-2011, 06:11 AM
Ship Cripple on Death - by Mimic - 04-19-2011, 06:40 AM
Ship Cripple on Death - by Jansen - 04-19-2011, 07:36 AM
Ship Cripple on Death - by ryoken - 04-19-2011, 07:54 AM
Ship Cripple on Death - by Varyag - 04-19-2011, 09:16 AM
Ship Cripple on Death - by sajuuk680 - 04-19-2011, 09:45 AM
Ship Cripple on Death - by Jack_Henderson - 04-19-2011, 09:50 AM
Ship Cripple on Death - by SeaFalcon - 04-19-2011, 10:45 AM
Ship Cripple on Death - by cursebg - 04-19-2011, 10:59 AM
Ship Cripple on Death - by Prysin - 04-19-2011, 11:30 AM
Ship Cripple on Death - by Varyag - 04-19-2011, 05:22 PM
Ship Cripple on Death - by McNeo - 04-19-2011, 09:44 PM
Ship Cripple on Death - by Exsiled_one - 04-19-2011, 09:46 PM
Ship Cripple on Death - by Varyag - 04-20-2011, 04:40 AM
Ship Cripple on Death - by 75th Mosquitos - 04-20-2011, 05:08 AM
Ship Cripple on Death - by Diomedes - 04-20-2011, 06:08 AM
Ship Cripple on Death - by Pingu! - 04-20-2011, 06:33 AM
Ship Cripple on Death - by 75th Mosquitos - 04-20-2011, 03:00 PM
Ship Cripple on Death - by Geeky - 04-20-2011, 05:27 PM
Ship Cripple on Death - by McNeo - 04-20-2011, 07:09 PM
Ship Cripple on Death - by Lunaphase - 04-22-2011, 12:47 AM
Ship Cripple on Death - by Backo - 04-22-2011, 12:59 AM
Ship Cripple on Death - by Taffic - 04-22-2011, 01:08 AM
Ship Cripple on Death - by McNeo - 04-22-2011, 01:52 AM
Ship Cripple on Death - by Blodo - 04-22-2011, 10:14 AM
Ship Cripple on Death - by Taffic - 04-22-2011, 10:31 AM
Ship Cripple on Death - by Hidamari - 04-22-2011, 11:28 AM
Ship Cripple on Death - by CzeReptile - 04-22-2011, 11:40 AM

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