' Wrote:Indies are good because:
1. They don't have to follow the role play of the official factions;
2. They don't have to wait 54212 months to get an useless flying brick called capital ship;
<strike>3. They can mess up things and get away with it.</strike>
Also, it's good to see that official factions add flavor to the NPC factions by coming up with new elements of RP and new ideas. Indies also have many ideas and unofficial groups will influence the official factions with their points.
This, except for number three.
I have a LABC and on the odd occasion, I will be doing my normal thing (patrolling and BSU*) and come across a 'red' ship, be it junker or whatever.
If they aren't doing anything wrong, as an Indie, I have the option of leaving them alone and going on my way, attempting to RP with them, which may eventually lead to a fight or just plain old 'shooting the breeze' with them for a while.
In other words, being an Indie gives me some 'freedom' to do as I please, where if I was actually part of the [LN], the laws would dictate that I do 'something' within the RP for the [LN].
Of course, if I see an Outcast or a Pirate obviously getting up to mischief, I will look at the situation and if it is being handled by other players in the area, I'll move on.....unless the 'good guys' ask for help that is.
*BSU= blowing stuff up. This normally consists of: NPC ships that are shooting at me and NPC Republican Transports.