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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Dynamic Economy

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Dynamic Economy
Offline RingoW
10-29-2007, 12:48 PM,
#15
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

1. This game is a space combat simulation which is giving additional abilities to trade, but it is not a buisness simulation.
2. To simulate a more realistic buisness system it would need a new program embedded into th FL source code. Can we do that? Hardly
3. The only way would be to change profitable routes and prices with each new Disco release. If we do so, it must be in a logical way or the game feeling will be spoiled.

AoM
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Messages In This Thread
Dynamic Economy - by napalmeddie - 10-27-2007, 09:36 PM
Dynamic Economy - by Unseelie - 10-27-2007, 09:40 PM
Dynamic Economy - by Jinx - 10-27-2007, 09:59 PM
Dynamic Economy - by I_m_rdy - 10-28-2007, 02:30 PM
Dynamic Economy - by Xing - 10-28-2007, 04:17 PM
Dynamic Economy - by galaktik - 10-28-2007, 04:21 PM
Dynamic Economy - by napalmeddie - 10-28-2007, 07:56 PM
Dynamic Economy - by Death Shadow - 10-28-2007, 08:05 PM
Dynamic Economy - by Xing - 10-28-2007, 08:13 PM
Dynamic Economy - by Igiss - 10-28-2007, 10:49 PM
Dynamic Economy - by Jinx - 10-28-2007, 11:19 PM
Dynamic Economy - by Xing - 10-29-2007, 12:16 AM
Dynamic Economy - by Snip3rNife - 10-29-2007, 05:57 AM
Dynamic Economy - by Victor - 10-29-2007, 10:27 AM
Dynamic Economy - by RingoW - 10-29-2007, 12:48 PM
Dynamic Economy - by Yngen - 10-29-2007, 10:12 PM
Dynamic Economy - by napalmeddie - 10-29-2007, 11:07 PM
Dynamic Economy - by Yngen - 10-30-2007, 12:52 AM
Dynamic Economy - by napalmeddie - 10-30-2007, 03:59 AM
Dynamic Economy - by Eppy - 10-30-2007, 04:15 AM

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