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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ingame 'Codes' of Sirius House Laws - Important Suggestion

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Ingame 'Codes' of Sirius House Laws - Important Suggestion
Offline Hielor
04-26-2011, 07:44 AM,
#9
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:The laws change frequently enough that the in game commodity would be out of date unless an admin kept it up to date via Hook. I'm not sure how many of them can do that, nor if they have the time.

That plus the laws are already very accessible. The forum they are on doesn't require a user name and password to view. Not that I am against it, but they aren't as hard to find as made out to be. I also highly doubt they'd be updated so they'd cause more problems than they'd solve.
This was the conclusion that the previous thread came to. It's infeasible to update the commodities every time a house decides to place an embargo against another one, and then again when the embargo ends...
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Messages In This Thread
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-07-2011, 04:05 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by michiyl - 04-07-2011, 09:04 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-07-2011, 11:43 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by AirAce - 04-10-2011, 05:42 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-11-2011, 06:16 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by MystacX - 04-12-2011, 10:29 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-26-2011, 05:25 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by Daedric - 04-26-2011, 07:07 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by Hielor - 04-26-2011, 07:44 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-27-2011, 01:48 PM

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