• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 259 260 261 262 263 … 547 Next »
Ingame 'Codes' of Sirius House Laws - Important Suggestion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Ingame 'Codes' of Sirius House Laws - Important Suggestion
Offline El_Vlado
04-27-2011, 01:48 PM,
#10
Member
Posts: 107
Threads: 8
Joined: Feb 2011

Then maybe just the RP laws and not the embargo's because yes, they are open to change. The laws however, are more closed and relatively permanent. However on the point of Embargo's, if one looks at the Liberty Embargo against Rheinland (http://discoverygc.com/forums/index.php?showtopic=37612) it has been the same since the date of issue (2009). I know that the laws of Liberty haven't been updated for a long time as far as I have been told (2008); however I can't speak for other houses as I operate mostly from Liberty, but looking at the Laws of Sirius thread it seems the same (the laws of most entities being 2008/2009, besides those of the Colonial Government). To talk about that I know intimately, in Liberty the 3 year use of the same laws clearly isn't something that has to be changed often. It is something that remains static throughout time.

For example you could have a document that promotes visiting the forums for the embargo, in the Liberty Laws it states the laws than states there is an embargo in place against Rheinland, and a link is done. A similar fashion for embargo's could be done ingame:
"Here are the laws (important), but there are embargo's and you need to go here: < >."

I do agree that the forums are easily accessible and yes, agree that saying they haven't read it isn't an excuse.

But if this was so alot of people would know the laws. In my experiences hardly anyone does besides seasoned traders, I have to, as my LPI character, quote the laws to pilots and then they go 'oh but I didn't know', or 'I didn't know there were laws'. I think that experience shows us it being easily accessible on the forums hasn't helped in people understanding or knowing the laws that apply to them. Maybe that person is Roleplaying that they didn't know them - its possible. However there is little connection ingame between the "Laws of Liberty" and what is available ingame itself. Hence, its hard to RP to use the laws when somebody claims to not know the laws, the only thing you can say "//go to the forums and read the laws", then shoot at them or fine them.

Therefore, Law enforcement in consequence have to spend most of the time, if they do their job properly and don't destroy the vessel, have to quote the laws and explain it to them. This is why it would be good if it could be updated, but any copy of the RP law that can be ingame would be more than beneficial. Beneficial so as that it can be known more, but moreover be included in Roleplay, which is the purpose of such laws. Policing isn't just about enforcing the laws, but Role Playing around them. Having such a document would make sense ingame, instead of telling people IRP "Go to your neurelnet" then pm them to go to the forums..

In my experience as an LPI officer an ingame document of a houses' law would prevent most crimes, but on a universal approach provide them a document, like the welcome one, that would encourage them to the forums if they want to know more. Most crimes are misdemeanour's but the pilot doesn't know its illegal. For example: a pilot goes into Liberty with a Rheinland vessel and get shot down/fined/apprehended, or an independent trader trades contraband not knowing it is contraband in that house. Can they be punished? Yes. Is it fair? Yes, hell they broke the law. Should they have the right to know? Yes. But should they be forced to exit the realm of RP to understand it? I don't think so.

Edit:

I had an idea: Maybe Embargo's can be added to the News broadcasts instead of having a separate commodity? Therefore, a trader would see the News Broadcast and then know about the Embargo. It would make sense after all. If a few days later the Embargo is lifted, all they have to do is refer to the news network. Just a thought on what to do if such embargo's are changed.

[Image: j8jrjo.jpg]
  Reply  


Messages In This Thread
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-07-2011, 04:05 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by michiyl - 04-07-2011, 09:04 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-07-2011, 11:43 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by AirAce - 04-10-2011, 05:42 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-11-2011, 06:16 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by MystacX - 04-12-2011, 10:29 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-26-2011, 05:25 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by Daedric - 04-26-2011, 07:07 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by Hielor - 04-26-2011, 07:44 AM
Ingame 'Codes' of Sirius House Laws - Important Suggestion - by El_Vlado - 04-27-2011, 01:48 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode