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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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capital ship weapon types

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capital ship weapon types
Offline Gamazson
10-30-2007, 06:37 PM,
#5
Member
Posts: 962
Threads: 56
Joined: May 2007

It is possible, but it has some strange coding requirements. When I spent some time with some developers on another mod I overheard them talking about this. I am not very well versed in FL code at all so some of it was greek to me, but one problem I did pick up on was missile capacity. Apparently the amount of ammo you can store is a global thing. (IE. every ship could hold only 70 of each ammo type) So they could not give the cap ships enough ammo without unbalancing the fighters. The mod has since shut down due to inactivity so I don't know if they ever solved that problem or not.

AKA Nexus
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Messages In This Thread
capital ship weapon types - by Jinx - 10-30-2007, 01:10 PM
capital ship weapon types - by Igiss - 10-30-2007, 01:15 PM
capital ship weapon types - by alance - 10-30-2007, 03:48 PM
capital ship weapon types - by Unseelie - 10-30-2007, 05:06 PM
capital ship weapon types - by Gamazson - 10-30-2007, 06:37 PM
capital ship weapon types - by RingoW - 10-31-2007, 04:41 AM
capital ship weapon types - by Unseelie - 10-31-2007, 04:43 AM
capital ship weapon types - by RingoW - 10-31-2007, 05:09 AM

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