Eh. I dunno about you guys, but I don't mine for the sole purpose of making credits. I mine because I like to roleplay within my faction. Hate to be a Debbie Downer, but I really think the direction the mining mod goes doesn't really matter. There's someone who's going to be upset no matter what decisions are made. It's just a matter of who's going to be upset at any given time. I recall being in that Mining Corporation Skype Chat we had just after the mining mod was turned back on. I left because it was an endless stream of "X is better than us, they have higher yields and easier routes!" Everyone's convinced that everyone else is set up better than they are.
I know when I'm on a mining job with the GMS guys I welcome a pirate encounter. Yeah, it's stressful, but gosh darn I love quipping back and forth with a pirate, be it with words or antimatter. And if you organize your operations, you don't leave yourself open to heavy losses. I can empathize with players who can't find a group to mine with. I don't feel bad for people who won't find people to mine with. Logistics, boys. We're all grown-ups here, coordinate.
Daedric mentioned our style of operation. I'm not saying everyone should do this, but if it works, it works. One guy in a Hege/Transport who switches in and out to fill a few loads. Everyone else on light miners. Not only do they get bonuses now, but gosh golly can a group of mining snubs kick some tail, both in filling the transports and fending off malcontents. We've put down a number of Outcasts who thought they were coming up on some squishy carebears, and got our behinds handed to us as well, but we sure stood a much better chance than if we'd been in lone mining transports.
My point is that for every complaint for the mining system, the solution lies in player adaptation, not continual changing of the server mechanics because, frankly, that's a futile effort. I'm sure our guys have better things to do than waffle on ore prices. Mind you, mining as it was before the shut-off was never the intended permanent fix. Mining was turned on and buffed to hell in order to make it super attractive and to pull people away from trading. It was never intended to stay that way, but the rebalance never came, until just recently.
Back to the top, though. What does it matter if you're making profit hand over fist? This is Discovery RP 24/7, not Discovery Money Mining 24/7. If you can't make people want to go out and mine just to roleplay their character, perhaps the issue isn't the mining, it's the guys organizing the group roleplay. We shouldn't blame pirates for our own shortcomings. As far as things are concerned, as long as they're not going "2MILORDIE", they're doing an outstanding job.
Addendum: After re-reading, I think I came across a lot grumpier than I really am. Sorry 'bout that.