' Wrote:nice ideas - but building a mod on what is perceived as "mistakes" on the parent mod won t make you happy.
the mod appears to be inspired by all the negative things on disco - the only new stuff appears to be the unknown systems etc. ( good idea there )
all in all - i don t think you need igiss permission - cause you make an alternate vanilla rather than an alternate disco.
might be quicker to simply ask the modellers if you may use their ships - or you don t do if you got the modellers.
either way - a mod rises and falls with its members... that is why i don t give even high end mods like freeworlds a great chance - except as a tech demo.
I support this statement.
A mod is made by its community, not by the developers, not by all the .ini files. A fancy mod with a lot of functions, new things, new systems... isn't nothing if there aren't any players interested in it.
As from my point of view, relentlessly being a hater of everything being Star Trek, Star Wars or other rubbish that I saw in my whole life, I'm not interested in FW: ToW.
But we aren't basing our mod from every negative thing in Discovery. As the name says 'Alternate/Alternative', everything is the opposite on DAU as you can experience on DiscoMain.