' Wrote:Fair enough.
My issue with this law comes from watching a pair of KSP officers pull over a Freelancer ID'd Clydesdale (no IFF, no armour - clearly a new player) and demand him to drop his Helium-3, which he had apparently bought from some GMG ship.What good does it do to restrict a commodity which was acquired purely through legal methods, and the sale of which would (inRP) bring money to Kusari, albeit indirectly?
GMG =/= kusari.
GMG is an independent faction controlling its own space (Sigma-13, okinawa and sigma 17 and 19? eh not important) which competes against Samura in the sales of Helium 3. Him having bought the ore from GMG does not help Kusari out one bit because HE-3 has no good selling point in kusari (Bretonia, planet new london and then liberty, planet pittsburgh respectively
Also on that note how would someone icly know that the person is a new player? Maybe the character of the officer is that he hates gaijin (outsiders / foreigners) and would more then likely be glad to rid this Freelancing (most likely bretonian) scum of his HE-3. Would it not be metagaming if I used ooc knowledge (That being he is new) to change how my character acts?
Quote:Should I be taking this to the KSP feedback thread?
The KSP doesn't dictate the policy of the codex, that would be the government of Kusari.
Not unless you want to complain about the OOC behaviour of the pilots and the way they responded icly
Quote:In terms of game mechanics, Freelancer ID'd ships aiding pirates should be rephacked hostile to lawful factions, as that is a necessary part of all bounty contracts (excluding assassinations and on-the-spot hiring).
Agreed
also I can't answer your question about freelancers not being able to carry HE-3 sorry, I didn't write the codex nor do I know if there is a specific inRP reason for it