Well hear it goes. I've been working with the market_commodities.ini and goods.ini and ran into the part of the instructions to "leave this part to me. " as in the admins. I think. This is what I'm testing:
(buys)
MarketGood = commodity_ shipcomponents, 0, -1, 0, 0, 1, 25.1250
(iw03_01_base) - this is the Freeport in Magellan
(sold)
MarketGood = commodity_ shipcomponents, 0, -1, 150, 500, 0, 10.0000
(rh02_04_base) - This is the shipyard in Hamburg
Here is the commodity info again
Ship Components '
Hamburg - Alster Ship Yards > Lowest Selling price: 720
Base price : 72 ---I think this is where I was having the hickup. I got it now
Freeport 4- Magellan > Max Selling price: 1809
Cargo Space needed:1
Not a day goes by in the repair bay where the ship builder sees a repair list stating 'component' with little or no explanation as to what was being fixed. Mechanics say they are needed parts to keep major ships systems functional, while many ship owners claim they are just a way to bloat the repair bill. The fact remains, from star flyers to battle ships, these components are the glue that binds ship functions together.
I added the selling and buying points into my own market_commodities.ini but didnt touch the goods.ini which I believe is where the base value and image are linked, kept and so forth.
I haven't forgotten about this and I really want to make this part of the community and the game. Anyone help me out here to give it a whirl?
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.