' Wrote:In RP it makes sense to hide an unlawful base.
In RP it makes no sense whatsoever to hide a lawful base. Save maybe some special exceptions.
Pretending that a lawful vs. unlawful base distinction does not exist is a folly.
And ignoring what happens ingame is oh so productive.
Does anyone need more stations inRP? For the record, I'm not saying that the number of bases from here on in should be static, only that player controlled stations aren't a necessitiy to the mod and are supposed to take a lot of manpower exactly because of that. Does it make sense for the lawfuls to suddenly start spawning bases like mad inRP? Does it make sense for unlawfuls?
One of the bigger perks of player-owned bases is producing state of the art equipment. Doesn't it make sense to hide that production even for the lawfuls?
Does it make sense for lawful bases to be invunerable? InRP, it nearly does. In a perfect world, lawful bases would rely on overwhelming protection and unlawful bases would rely on not being discovered. Ingame it's not a perfect world. Perfect world is an unbalanced world.
EDIT: in other words, what my poor lonely brain cell is trying to tell me is this:
Pirate RP-ing part of the braincell: Yay, I won't have to worry about the possibility of miners being invonurable any more (not a thought that would cause any sleepless nights, mind)
The part of the poor braincell that cares for a player-owned base or two: Hm, I (even though I'm just a part of a single braincell, what a burden) might have to start worrying about the base being besieged. BRING IT ON!