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Thrusters

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Thrusters
Offline RmJ
05-20-2011, 03:50 AM, (This post was last modified: 05-20-2011, 03:51 AM by RmJ.)
#11
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Posts: 2,092
Threads: 161
Joined: Mar 2008

Yeah but not a real instance in a arcade based engine known as freelancer. There is nothing that could suggest a SCRAM type of a propulsion system would work with real time physics. I was merely suggesting that time be a factor of speed verses a flat rate decided by a 99% - 1% scale. Meaning that instead of having a constant speed for any ship - power plant - thruster it is all based on the combination of your ship - power plant - thurster type that will allow you longer burn times that can grant you more speed.




And different directions of force with independent thrusters feeding from one power source.....

[Image: CrlBx.gif]
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Messages In This Thread
Thrusters - by RmJ - 05-20-2011, 02:20 AM
Thrusters - by Friday - 05-20-2011, 02:40 AM
Thrusters - by Zukeenee - 05-20-2011, 02:51 AM
Thrusters - by RmJ - 05-20-2011, 02:52 AM
Thrusters - by Friday - 05-20-2011, 02:54 AM
Thrusters - by RmJ - 05-20-2011, 02:59 AM
Thrusters - by Hielor - 05-20-2011, 03:09 AM
Thrusters - by RmJ - 05-20-2011, 03:12 AM
Thrusters - by ProwlerPC - 05-20-2011, 03:41 AM
Thrusters - by Friday - 05-20-2011, 03:48 AM
Thrusters - by RmJ - 05-20-2011, 03:50 AM
Thrusters - by n00bl3t - 05-20-2011, 03:55 AM
Thrusters - by Friday - 05-20-2011, 07:51 AM
Thrusters - by Cosmos - 05-20-2011, 11:38 AM
Thrusters - by SevereTrinity - 05-20-2011, 01:42 PM

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