' Wrote:I think these guy's points is that the bases' locations are balanced by the amount of effort put in by the owners. The proportion of effort put in by pirates versus the owners is ridiculous at this point.
If one of your mission goals was to provide a safe-haven at a choke-point or to act as a trade outpost, you're sinking hundreds of millions of credits and literally days of man hours into making it work.
A single player can render both of those roles moot in 2 seconds and a single click of the right mouse button. How is that fair? The proportional amount of work and investment is totally out of synch.
Alright, this seems reasonable. It's just that the "pirates vs. the lawfuls" thing is a non-issue IMHO, as lawfuls have just as much of a chance of hiding their base and sieging the things as well ingame.
Which isn't exactly perfect and logical, but we all know that's just what happens ingame.
Quote:Well, what exactly on this is balanced?!
I was referring to their location. Basically, I'm trying to draw parallels between the ability of denying a ship to dock with a base which can be spawned -anywhere- and taking down a lane. Which is an argument that crawled out of my behind, I don't know if that's what the dev team were aiming at.;)
EDIT: and all other points could be answered with: well, you were told in advance bases are supposed to be giant cash black holes.