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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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new RP Items

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new RP Items
Offline rwx
05-26-2011, 08:56 AM,
#1
No one is above the law
Posts: 1,037
Threads: 156
Joined: May 2010

Greetings community,

in result of the "non-forum players", some whining threads and annoying switching between game and forum, I had begun to think about a solution.
The main idea was to add new RP equipment, which reflects the forum RP stuff.
I asked Cannon, if this is dynamically possible.
Therefore the faction leaders can design some items, which they need.

A good example is a license. A trader request a license for, lets say, military vehicles via forum. The trader would be added in the license-forum-thread. Ingame the faction leader (or a person, who is responsible for license stuff) uses the following command:

Code:
/additem <id>, <name>, [parameters]

This would equip the item <id> to the account <name>.

For this example, lets say: /additem RL_LICENSE, A_trader, military vehicles

The item RL_LICENSE is a predefined template and the parameters should specify it.

The predefined content of the item as follow:

Quote:The owner of this license is allowed to carry #1 in Rheinland.

The parameter #1 would be replaced with the with the last parameter of the command.

So the trader will find the following item in his equipment:

Quote:The owner of this license is allowed to carry military vehicles in Rheinland.

created by SomePoliceman at 30.02. 10:00

Important is the last line. So you can retrace who used/abused the command.
Cannon didn't answer my question, if it's possible to hide this item for some IDs.
This would be to avoid metagaming.
If you see a person with a smuggling license you would stalk him until he does his smuggling (this isn't the reason for the idea). The IDs, where it's visible, to should be in the predefination part and reflect their faction diplomacy.
(For myself I would hide it for anyone who don't carry my faction-id or the id of my allies, but it's up to the faction leaders.)

But imagine, a smuggler was caught by the local police force and was added to their criminal database - it would be nice, when the smuggler has a "laws violated"-item in the hold. The advantages of it:
  • You haven't to check the forum again about it.
  • The smuggler, a not-every-day-in-forum one, knows he is on the criminal database.
  • The smuggler can contact the house specific unlawfuls: "Hey look, I'm searched by the police, let's do something together."
As I said, the item is not unmountable. This means the person still have this item in the hold. The item should also be unsaleable.
The only ways to remove the item are the following:

Code:
/removeItem <id> <name>
(Should be self-explanatory)

or, the other way would be rename. Of course, a smuggler would rename himself to not be in the list and a person who bought a license had to reregister his new callsign.

Now to the system itself:

There should be a group of item creators. The first members are the faction leaders for the specific faction items.

Let's say:
  • House police + military for house lawful items.
  • House unlawfuls for house unlawful items
  • House corporations for (what do you think?)
  • Some other (like Zoners, Junkers and so on)
I know the faction leaders haven't that much time. So they could delegate some tasks to other people. E.g.: three for the license, two for the criminal database and so on.

And before someone asks:

Why only the factions?

Because...
  • they do the most forum stuff which can be reflected.
  • indies could abuse it.
  • factions have (almost) a feedback thread, and if they abuse their power too often they'll are not more official.
Constructive criticism would be desirable.

Rheinwehr Admiral Malexa Malte Wrote:
We make the rules, you follow them.
Reply  


Messages In This Thread
new RP Items - by rwx - 05-26-2011, 08:56 AM
new RP Items - by Friday - 05-26-2011, 10:38 AM
new RP Items - by rwx - 05-26-2011, 12:05 PM
new RP Items - by Rubber_Duck - 05-27-2011, 01:33 PM
new RP Items - by Lyderies - 05-27-2011, 02:42 PM
new RP Items - by Govedo13 - 05-27-2011, 02:51 PM
new RP Items - by rwx - 05-30-2011, 12:34 PM
new RP Items - by Vladimir - 05-31-2011, 01:42 PM
new RP Items - by rwx - 05-31-2011, 02:31 PM
new RP Items - by Vladimir - 05-31-2011, 04:36 PM
new RP Items - by Lyderies - 05-31-2011, 04:50 PM
new RP Items - by Vladimir - 05-31-2011, 07:01 PM
new RP Items - by Jack-Freeway - 05-31-2011, 11:02 PM
new RP Items - by rwx - 06-01-2011, 08:56 AM
new RP Items - by Vladimir - 06-01-2011, 09:02 AM
new RP Items - by rwx - 06-01-2011, 09:16 AM
new RP Items - by Vladimir - 06-01-2011, 09:33 AM
new RP Items - by rwx - 06-06-2011, 01:41 PM
new RP Items - by Tigger - 06-06-2011, 02:11 PM
new RP Items - by rwx - 06-06-2011, 02:22 PM
new RP Items - by Tigger - 06-06-2011, 04:52 PM

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