' Wrote:It seems yes, not even mighty Cannon ;) can´t make it - he wrote me earlier this in another topic about base prices problem:
Quote:I'm not smart enough to modify FL to allow different buy and sell prices at the same whilst retaining the shop user interface. You can however, set a low price and make the item buy only. Once you have acquired an amount of goods, you can change the price to a higher one make the item able to be bought and sold.
' Wrote:About the "only-one-price-for-sell-and-buy": Is it possible perhaps to set a factor then, instead of set 2 different prices? So, if the base owner set a factor 0.8 for example, the buy price will become automatically 80% of the sell price. Is that impossible too?