Posts: 6,886
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Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:Disco must've been so damn unbalanced when player bases weren't around :unsure:
I think these guy's points is that the bases' locations are balanced by the amount of effort put in by the owners. The proportion of effort put in by pirates versus the owners is ridiculous at this point.
If one of your mission goals was to provide a safe-haven at a choke-point or to act as a trade outpost, you're sinking hundreds of millions of credits and literally days of man hours into making it work.
A single player can render both of those roles moot in 2 seconds and a single click of the right mouse button. How is that fair? The proportional amount of work and investment is totally out of synch.