Hello there modding guys , i read this topic and heard good things , people are very good in what they do around here.
I'd have a question for you guys : Is there any limit of polygons that Freelancer can load into a system ?
Reason:I want to make a concept-mod for freelancer , and make it closter to realism:more exactly a more realistic-sized planet , because i think it's a stupid idea that a planet's habitants are controlled.I want to make a planet that will not be docked , as instead it will be "landed" and survolated , bases to be docked on ground , allows the player to explore the caves and underground tunnels of the planet to find unlawful bases , something like that , an explorer's utopia with many thing to look at.
Another problem that might be an impediment would be the planet's texture because it neeeds to be BIG , i already ahve a 5000x2500 texture for planet earth , but i estimate it is not enough yet , and you will end up survolating over squares (pixels of the texture).
Well now i'm in the 12th grade at high school and there's lots of exams coming and i don't have time to start the project but if i find good advices from you guys , once i start , you will be the first guys to see it.