Denier-of-Soup,Aug 2 2005, 10:50 AM Wrote:Yes, that only works on small cap ships.
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yes, after dark's attempts to damage me during testing, i do see its a bit silly that missiles don't dammage bigger ships... its a bit like saying a pin doesn't pop a balloon.
missiles are ment to be more powerful then normal guns... but after seeing 50 of Dark's finest torps hit me and do nothing, and then to have his guns rip me apart in seconds was VERY disapointing as it makes missiles obselete... the bigger the ship, the more effective missiles should be. and i feel that this state of modding has gone too far. how do you define this limit on what is damaged and what isn't?
to proove my point, i'll use this example.... shoot a friend with a pistol, and it'll kill him.. but by using what i've see on your server, hitting them with an RPG won't do anything? :P point made lol.
after discussing it, we both aggree that fighters should not be able to take down a cruiser (for obivious reasons) but from my naval experience, they should worry cruisers with their ability to hit and run after delivering a powerful blow to the ship either wounding it or leaving a small amount of damage etc.
i'm not against the mod as i love it... i just think its starting to get a little bit too unrealistic.