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The Corsairs vs The Outcasts

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The Corsairs vs The Outcasts
Offline Not Espi
06-02-2011, 02:17 PM,
#6
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

allow me to explain. while the outcasts might have no issues being in tau 37, corsairs might see it as a complication


' Wrote:
[Image: 200px-Flag-corsairs_simple.png]
Laws of the Corsair Empire
Agreed upon by the honourable Council of Corsair Elders, the following legislature is essential reading for all Corsairs and must be adhered to by all who are privileged to wear Corsair uniforms and fly Corsair ships. These laws are in place to promote the advancement of the Corsair Nation and promote prosperity of it's people.
The laws herein apply to all Corsair territory and beyond, and are enforced by the combined forces of all factions and pilots loyal to the Council of Elders, including but not limited to the Brotherhood, Benitez Family and represented independents.
Offenders who breech the laws herein will be subject to trial by the Council of Elders. The Council reserves the right, upon conviction, to punish offenders with sanctions which include but are not limited to;
  • Financial penalties.
  • Punitive destruction of property and ships
  • Punitive confiscation of property and ships
  • Incarceration
  • Torture
  • Execution
  • Deportation to the custody of allies
  • Exile from Corsair territory.
The Council of Elders reserves the right to utilise the services of allies and mercenaries to hunt down fugitives.

(In this document, terms "must", "must not" and "forbidden" are used to highlight sections of these guidelines which are enforced by law.)

_____________________________
General Rules for Pilots

1) Corsairs must not breech the Sirius Codex

2) Corsairs have a duty to defend Corsair territory, bases, colonies and assets. Corsairs must, when possible, aid the defence of the empire. Enemy or hostile vessels that enter Corsair territory or the proximity of Corsair bases must be destroyed.
2a) Corsairs must not commit acts of treason against the Empire. Acts of treason include, but are not limited to;
  • Fraternising with known enemies of the Empire. (does not include official negotiations)
  • Flying alongside enemies of the Empire. (with the exception of when in battle against a greater threat or common enemy)
  • Providing goods or services to enemies of the Empire.
  • Disclosing classified information to enemies of the Empire. Such information includes the co-ordinates of hidden bases, ship blueprints, Corsair technology schematics and more.
  • Threatening the liberty of the Corsair people through acts of terrorism.
  • Plotting or conspiring to overthrow the democratic Council of Elders. (does not include bids to win political power through legitimate processes)
  • Initiation of hostilities with Corsair allies*.
  • Deliberate sabotage of good relations with Corsair allies*.
2b) Corsairs and allies* must be allowed to dock on Corsair bases (unless fugitives of Corsair law, or suspected of nomad infection).
  • Weather a neutral vessel may dock is at the discretion of whoever is guarding the base, and should be judged on a case-by-case basis. Neutral vessels bringing useful cargo should be allowed to dock. Neutral vessels not carrying cargo may be sent away, and told to return with useful cargo for the empire before they are allowed to dock.
3) Corsairs must not attack other Corsairs unless;
  • An order has been issued by a Corsair Council Elder.
  • The target is in violation of Corsair law AND is a threat to other pilots.
  • A warrant for the execution of the target has been issued by the Council of Elders.
  • The target has failed to comply with a sanction issued by the Council of Elders.
4) Corsairs must not attack allied ships unless;
  • An order has been issued by a Corsair Council Elder.
  • The target is a threat to other Corsair or allied pilots.
5) Corsairs must comply with by-laws of individual territories or colonies belonging to the Corsair empire as long as these by-laws do not contravene Corsair Laws. Corsairs should try to, when possible, follow instructions of experienced pilots and commanders, in particular Elders of the Council.

6) Corsair ships must not enter Liberty, Kusari, Tau space or Omicron Minor except under the following conditions;
  • The mission has been approved by a Council Elder or deputy.
  • The Corsair is smuggling, or is a fighter escorting smugglers. (lawful forces must be avoided)
6a) Corsair ships must not venture beyond Tau space (//into Gallia) or enter Alaska unless the mission has been approved by a Council Elder.

7) Corsairs must not be in possession of, or make use of technology or ships stolen from our allies*. "Stolen" refers to any ship or technology obtained without the express permission of a faction's ruling body and without review by the Council of Elders. Items considered stolen must be returned to the appropriate faction.

*Allies: Gaians, Farmers Alliance, Hogosha, Colonial Remnant.
__________________________________
Rules for Piracy and Trade

8) Possession of the drug Cardimine and Liquid Cardimine is forbidden. Possession of Blood Diamonds is also forbidden. Those in possession of these commodities should be made to drop every unit or be executed. Confiscated commodities should be destroyed immediately.

9) Transport of Tourists, VIPs, Passengers, Refugees or Vacationers to Corsair bases (especially Planet Crete) is forbidden. Transports found bringing these cargoes should be stopped, and sent out of Corsair territory or to offload their cargo on a nearby freeport. If the pilot refuses, Corsairs are authorised to destroy the offender, his ship and cargo.

10) Transport of Food Rations, Luxury Food, Synth Paste, Fertilizers and Pharmaceuticals to Corsair bases (especially Planet Crete) by allied, friendly or neutral vessels is to be encouraged.
Corsairs must not pirate transports bringing these goods to Corsair bases. (kos/hostiles should be destroyed)

11) Transport of Alien Artefacts throughout Sirius space is to be encouraged. Corsairs must not pirate allied, friendly or neutral vessels carrying a majority cargo of Alien Artefacts. (kos/hostiles should be destroyed)

12) Transport of useful materials to Corsair bases is to be encouraged. Piracy or taxation of these goods should be reasonable and non-prohibitive if these materials are being carried to Corsair bases.
"Useful materials" includes raw metals, fuel, ship components, weapons or weapon components etc. (kos/hostiles should be destroyed)

13) Piracy of Corsair, Hogosha, Farmers Alliance, or Gaian vessels is forbidden.
13a) Corsairs must not pirate or attack a neutral, friendly or allied vessel under the protection of a Corsair Council member or clan.
13b) Non-allied vessels passing through Corsair territory empty, or not carrying significant levels of cargo may be taxed, though any tax imposed must be modest (preferably below 1 million credits).

__________________________________
Rules for Warship Captains

Here the term "Warship" is used to refer to ships of Destroyer, Cruiser, Battle-cruiser, Battleship, Dreadnought and Carrier class.

14) Behaviour of a warship captain must be befitting of such a vessel. Appropriate behaviour for a warship captain excludes;
  • Violation of the Sirius Codex
  • Unintelligible communications chatter. (//oorp chat)
15) Warship captains must be responsible guardians of the Empire's asset that is in their keeping. Responsible guardianship excludes;
  • Unnecessarily placing their ship and crew in danger.
  • Entering battles that will almost certainly lead to their ships destruction unless the safety of Planet Crete is at stake.
16) Warship captains must not take their ship outside core Corsair territory* unless;
  • They are accompanied by a balanced fleet, with at least as many fighters and bombers as there are warships. ......or....
  • Their operation has received the approval of a Council Elder or one of their deputies.
17) Warship captains must not waste fuel on unworthy endeavours, such as chasing individual enemy fighters, or other tasks that could be done by a smaller craft. Warships should only be deployed when necessary.

*Here, "core corsair territory" refers to the regions of Omicron Gamma, Omicron Theta, Omicron Eta (south of minefield), Omicron Kappa, Omicron Delta, Omicron 91, Omicron 93, Omicron 94, Omicron 96, Omega 41, Omega 5, Omega 47 (eastern sector and lines between jumpholes), Omega 49 (line between Omegas 47 and 50 jumpholes), Omega 50.

_______________________
Rules for Visitors

18) Visitors to Corsair territory should, when possible, follow the advice or instructions of corsair pilots.

19) Visitors to Corsair territory should obey by-laws for individual territories within the empire

20) Vistitors to Corsair territory should, when possible, give advanced warning of their arrival in Corsair territory, and ask for docking clearance before docking, mooring or landing at Corsair bases.

21) Allied warships are welcome in Corsair territory. Neutral warships may pass through Corsair territory but may not sit in orbit of Corsair bases or Planet Crete. Allied warships should, when possible, be escorted and supervised by Corsair vessels.
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Messages In This Thread
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-02-2011, 12:20 PM
The Corsairs vs The Outcasts - by Not Espi - 06-02-2011, 12:27 PM
The Corsairs vs The Outcasts - by Tomtomrawr - 06-02-2011, 12:35 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-02-2011, 01:47 PM
The Corsairs vs The Outcasts - by Not Espi - 06-02-2011, 01:53 PM
The Corsairs vs The Outcasts - by Not Espi - 06-02-2011, 02:17 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-02-2011, 02:25 PM
The Corsairs vs The Outcasts - by Not Espi - 06-02-2011, 02:28 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-02-2011, 02:41 PM
The Corsairs vs The Outcasts - by Not Espi - 06-02-2011, 02:45 PM
The Corsairs vs The Outcasts - by The Flying Dutchman - 06-02-2011, 03:27 PM
The Corsairs vs The Outcasts - by SoF - 06-02-2011, 05:17 PM
The Corsairs vs The Outcasts - by Jack-Freeway - 06-02-2011, 08:02 PM
The Corsairs vs The Outcasts - by Sava - 06-02-2011, 08:56 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-02-2011, 09:27 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-02-2011, 09:29 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-02-2011, 10:24 PM
The Corsairs vs The Outcasts - by Vito - 06-02-2011, 10:53 PM
The Corsairs vs The Outcasts - by Sava - 06-02-2011, 10:58 PM
The Corsairs vs The Outcasts - by chopper - 06-02-2011, 11:04 PM
The Corsairs vs The Outcasts - by Cawdor - 06-02-2011, 11:10 PM
The Corsairs vs The Outcasts - by SoF - 06-02-2011, 11:12 PM
The Corsairs vs The Outcasts - by Jack-Freeway - 06-02-2011, 11:19 PM
The Corsairs vs The Outcasts - by Sava - 06-02-2011, 11:19 PM
The Corsairs vs The Outcasts - by Not Espi - 06-02-2011, 11:25 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-03-2011, 10:57 AM
The Corsairs vs The Outcasts - by chopper - 06-03-2011, 12:28 PM
The Corsairs vs The Outcasts - by Linkus - 06-03-2011, 12:45 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-03-2011, 01:48 PM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-12-2011, 09:02 AM
The Corsairs vs The Outcasts - by Commissar Necrontyr - 06-24-2011, 10:04 AM

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