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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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"Tractor beam" suggestion; hear this one out

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"Tractor beam" suggestion; hear this one out
Offline Dogmeat
06-04-2011, 10:38 PM,
#1
Member
Posts: 6
Threads: 1
Joined: Jan 2011

I'm sure the devs get a lot of crazy mod requests, but this one seems reasonable, and would resolve a lot of gameplay and RPing issues.

Basically, my suggestion is a new cruise disruptor that would "tie" one ship to another, making both ships motionless. If the weapon successfully hit another ship, both the victim and the user would have their weapons turned off, like when a ship goes into cruise mode, only neither could move or shoot at each other. In a smaller ship, the weapon would be sort of like a mini-razor; it would take precision and skill to knock out a ship, while in a capital ship, this weapon would have a larger range.

Possible applications:
1. A policeman sees a smuggler coming in with some cardamine. He demands the smuggler to halt, but is ignored (What cardamine? :D). Rather than shooting the smuggler down, the officer fires the beam, and calls in back-up to take him in.
2. I'm a pirate, and I see a trader full of cargo. Before I can say "AArgh hand over your booty!" the trader is thrusting towards the nearest freeport. With no time to speak or RP, I am forced to blow him away, and settle for what I can take of his cargo, rather than demanding a ransom.
3. Theres a big battle over Gamma. The Corsairs manage to defend their homeworld, and coalition bombers are thrusting back to their home system. Rather than spending an hour chasing the survivors around , a battleship freezes one of the fleeing bombers, who is promptly destroyed by the other Corsair fighters. This repeats until the survivors escape or are killed.

Possible Issues
1. Isn't this unbalanced?- I understand freezing another ship would be very useful in a PvP battle. Therefore, it would turn off the weapons of both ships. If a smuggler got pulled over by a policeman, it is just as likely that a friendly pirate could come shoot down the policeman, or the trader's escort could shoot down the pirate. Players would *gasp* have to work in groups. This sounds like an improvement to overall gameplay. Also, it would be nice for a battle to decisively end. If all the capital ships capable of using the beam were destroyed in the battle, the losers could escape freely. It's only game-over if the ship that got pulled over has no friends.
2. Tech use- This technology would be freely available to all House Police factions. Finally, that would give a good reason to be a cop rather than a soldier. Also, this tech would be available to pirate combat freighters, or some other pirating ship, not for Pirate military use. Finally, I think some capital ships ought to be able to use a tractor beam. It would be suicidal to use without a fleet to protect you, but it would make things a lot easier.
3. RP: doesn't need a game mechanic, just pretend- I wish it was that easy. Unfortunately, many smugglers/traders won't stop when you tell them to. If you could freeze them, you would both have time to properly RP (demand to board, demand a ransom, inspect the cargo, etc) without mashing on the thrust. Also, it would force players to work in groups: Pirates would need help for an ambush, traders would need to hire an escort through a dangerous sector. Anything that increases player interaction is worth trying in my book.

Final Thoughts
I'm pretty sure all the files needed for this weapon are included in the game already. Take the command that stops your ship when you have to wait in line to dock. Take the file that turns off your weapons when you go into cruise mode. Use the model and animation of beaming in cargo to show that one ship has locked down another. Put the weapon in the cruise disruptor slot (I guess the weapon would also pull a ship out of cruise mode as well). Only make it so police ships, pirate combat freighters, and maybe some capital ships can equip it, and that it only affects certain classes of ships: we wouldn't want a fighter to be able to stop a destroyer.
If this weapon proves to be impossible to mod or keep balanced, at least add a cruise disruptor that also knocks out the thrusters. Seriously, its really annoying to chase someone down and try to RP at the same time.

Thanks for reading all of this! I don't really know if this is possible, but it seems easy enough after seeing what's already in 4.86. Please leave constructive criticism in the comments. I used to post suggestions on the Freeworlds tow site, and the devs basically told me to piss off, so no tl;dr, thanks.
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Messages In This Thread
"Tractor beam" suggestion; hear this one out - by Dogmeat - 06-04-2011, 10:38 PM
"Tractor beam" suggestion; hear this one out - by Torch Rose - 06-04-2011, 11:00 PM
"Tractor beam" suggestion; hear this one out - by hansen-dennis@hotmail.com - 06-04-2011, 11:09 PM
"Tractor beam" suggestion; hear this one out - by Dogmeat - 06-04-2011, 11:32 PM
"Tractor beam" suggestion; hear this one out - by Lobster - 06-04-2011, 11:42 PM
"Tractor beam" suggestion; hear this one out - by Hone - 06-05-2011, 12:25 AM
"Tractor beam" suggestion; hear this one out - by Anonymous User - 06-05-2011, 12:25 AM
"Tractor beam" suggestion; hear this one out - by Dogmeat - 06-05-2011, 12:45 AM
"Tractor beam" suggestion; hear this one out - by chopper - 06-05-2011, 09:30 PM
"Tractor beam" suggestion; hear this one out - by SnakThree - 06-05-2011, 09:40 PM
"Tractor beam" suggestion; hear this one out - by Anonymous User - 06-05-2011, 10:02 PM
"Tractor beam" suggestion; hear this one out - by SnakThree - 06-05-2011, 10:08 PM
"Tractor beam" suggestion; hear this one out - by Dogmeat - 06-06-2011, 04:43 AM
"Tractor beam" suggestion; hear this one out - by michiyl - 06-06-2011, 10:52 AM

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