Fire-Fly,Aug 7 2005, 12:25 AM Wrote:after discussing it, we both aggree that fighters should not be able to take down a cruiser (for obivious reasons) but from my naval experience, they should worry cruisers with their ability to hit and run after delivering a powerful blow to the ship either wounding it or leaving a small amount of damage etc.
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I agree with you there, Fire-Fly. I said in an earlier post that I believe cap-ship shields are too powerful. I don't have much of a problem with the bs missile immunity, but energy weapons in general are too weak against cap-ships. Heavy fighters could do with a bit more firepower in addition to the Outcast pulse weapon. Skilled flying in a VHF ought to be rewarded, otherwise Discovery will turn into the 'cap-ship mod'. Suggestion off the top of my head - how about increasing the damage done by the codename guns? They're generally weaker than nomad guns *and* use energy.
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