I don't like the 'fleeing bombers' part. Same logic could be applied at the start of the battle. That big ship of yours freezes one bomber, then the fighters (or a single snac) take him out.
Sure, big ship would be unable to move too, but he wouldn't die fast.
It'd make fights all about beaming and killing motionless fighters. There'd be tactics, of course, but less hard-core pewpewing.
I see too many problems with it. Why should a trader be condemned to die if he's caught by two pirates?
And why is a pirate condemned not to get his prey if a trader has an escort?
It'd completely change gameplay, it isn't just a 'tweak'.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.