' Wrote:Thank you for that statement. Interesting to see that it's not one boring on the receiving end of the demand.
And I agree fully: "Near-to-zero-risk" activities should always involve teamplay, good organisation and numbers.
Roleplay still kills the idea of a pirate using a cruiser or battleship in pirating. Every pirate wants a quick in/out scenario using anything that is quick, agile, and power. Larger factions I could understand seeing a transport being taxed for entering the omicrons/omegas without escort. House space as well as bordering systems would be completely secured from outer threats especially any House at war with another. Can a one man pirate a transport without a teammate? Sure why not its not impossible at all. Would a pirate if able use a capital ship with armor, hardened crew, military grade weaponry , and advanced technology such as cloak would even bother robbing a transport near House space, which would require managing to get their undetected? The larger the ship the larger pirates will demand it is just common sense. It would require more credits to maintain sufficient supplies however would a simple employee carry that many credits? Tends to draw out capital use more than simple fighters if anything.