' Wrote:This is ridiculous. Discovery Factionlancer has become a game of King of the Hill, complete with camping snipers.
I honestly have no idea what this means.
Saying the rule is "silly"; clearly others disagree. I'm sure people can come up with concrete reasons as to why it should be removed (e.g. it punishes organised players who may be good players) or kept (such as directing players towards factions that meet certain standards, as a means of inducting newer players, etc.)
These are not necessarily my ideas, but are reflective of the level of discussion we need.
The policy is an old one, but that is not a good or bad thing necessarily.
I would assume that we want the good factions to be the official ones, and not official just because they happen to be or fill a convenient niche.
Understandably, as official factions are expected to reflect the lore (and direct it within reason) the one ID per faction rule may, in tandem with this, make it impossible to rejuvenate factions and IDs.
However, that should not mean we can automatically discount the significant effort current official factions put into attaining and maintaining their current status (part of which is a large degree of communtiy and admin scrutiny)
What does being "official" mean? And why should official factions lose the perks that come with officialdom?