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The Borderworlds Campaign

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The Borderworlds Campaign
Offline Cawdor
06-11-2011, 04:28 PM, (This post was last modified: 06-14-2011, 08:16 PM by Cawdor.)
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[[[[
[[color=#33CC00]Changelog]]]]]


6/11/11

_______________ Added
  • - All players plot their turn in secret and discretely submit it to the current game master
    - The game master puts all turns onto a new map, leaving the old one in turn history
    - The Turn will be completed once all movement-clashes and defense battles are done
    - A faction is obligated to play three of their matches Ingame, if possible by rules.
    . Once three matches were fought Ingame, a faction may request dices as substitute.
_______________ Changed
  • - Same-Time Turn-Based Strategy Game (like Diplomacy or Risk 2)
    - Only balanced battles will be fought in game
    (Goals) RM, LN, LSF, BDM: Conquer a gate IN Hamburg or Texas. Or utterly annihilate your foe.
    - By using the support action, a player is allowed to jump three fleets at once into either Hamburg or Texas
    - Both gates IN Texas/Hamburg have a defense force of a Heavy fleet with 250% strength in numbers
    - The Defense Forces of the Home Systems cannot be used by the player - they are mere guardians
    (Adv. Fighters) - May perform two actions per turn - may perform only one attack and one move
_______________ Removed
  • - /dices will be utilized in order to find out who's first to turn
.


6/12/11

_______________ Changed
  • Fighter Squad: 50 res
    Adv. Fighter Squad: 65 res
    Fleet: 75 res
    Adv. Fleet: 150 res
_______________ Removed
  • - May attack unlawful bases without penalty (reason: redundant)
.


6/14/11

_______________ Added
  • - (adv. rules) The game master may introduce any kind of random event as he sees fit
    - (territory) Any territory that isn't connected to the home base (JG, unlawful base respectively) is automatically lost and will not generate any res anymore.
    - (territory) If a faction loses its only/last base in a system, all the territories it was connected to, will be lost.
    - (territory) If a unit was cut off from friendly territory, it is not allowed to move and may be destroyed upon losing a battle
    - (Move) A unit that can't move as it was cut off from its territory, is allowed to move to a friendly, neighboring territory
    - Adv. Fighter Squad: 75 res
.

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[Image: Norway.png]

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The Borderworlds Campaign - by Cawdor - 06-07-2011, 06:51 PM
The Borderworlds Campaign - by Cawdor - 06-11-2011, 04:28 PM

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